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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Bulky Spiderling - XP Tower Guardian * * Guardians of the XP towers. Each tower spawns 8 of these at the beginning * of the game, which you must clear to gain initial control of the tower. * These are simple but resilient creatures that serve as the primary defense * for neutral XP-generating structures across the battlefield. * * As a T0 unit, they're basic but numerous, relying on swarm tactics and * their natural resilience to protect valuable resources. */ import { Attack } from "../../../../engine/ability.js"; import { JungleAIArmyUnit } from "../../jungle-ai-classes.js"; import type { DomainType } from "../../../../engine/ability.js"; import type { Tier, HotKey } from "../../../../engine/core.js"; declare class BulkySpiderling extends JungleAIArmyUnit { uuid: string; static src: string; readonly name: string; readonly tier: Tier; readonly hotkey: HotKey; readonly buildCount: number; readonly domain: DomainType; readonly attacks: { attack: Attack; }; constructor(); } export default BulkySpiderling; //# sourceMappingURL=bulky-spiderling.d.ts.map