@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
30 lines • 1.13 kB
TypeScript
/**
* Bulky Spiderling - XP Tower Guardian
*
* Guardians of the XP towers. Each tower spawns 8 of these at the beginning
* of the game, which you must clear to gain initial control of the tower.
* These are simple but resilient creatures that serve as the primary defense
* for neutral XP-generating structures across the battlefield.
*
* As a T0 unit, they're basic but numerous, relying on swarm tactics and
* their natural resilience to protect valuable resources.
*/
import { Attack } from "../../../../engine/ability.js";
import { JungleAIArmyUnit } from "../../jungle-ai-classes.js";
import type { DomainType } from "../../../../engine/ability.js";
import type { Tier, HotKey } from "../../../../engine/core.js";
declare class BulkySpiderling extends JungleAIArmyUnit {
uuid: string;
static src: string;
readonly name: string;
readonly tier: Tier;
readonly hotkey: HotKey;
readonly buildCount: number;
readonly domain: DomainType;
readonly attacks: {
attack: Attack;
};
constructor();
}
export default BulkySpiderling;
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