@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
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TypeScript
/**
* Mutators - All game mutators (rule-changing modifiers)
*
* This module exports all available mutators for ZeroSpace gameplay.
* Mutators are rule-changing modifiers that alter core game mechanics,
* often making the game more challenging or changing fundamental
* gameplay assumptions.
*
* Mutator Categories:
* - Combat: Sudden Death
*
* Updated: 2025-07-16 - Triggering CI build for workflow testing
* - Economic: Depletion
* - Time/Control: Lockdown, Time Out (TODO)
*/
import { Depletion } from "./mutator/depletion.js";
import { Lockdown } from "./mutator/lockdown.js";
import { SuddenDeath } from "./mutator/sudden-death.js";
import { TimeOut } from "./mutator/time-out.js";
declare const depletion: Depletion;
declare const lockdown: Lockdown;
declare const suddenDeath: SuddenDeath;
declare const timeOut: TimeOut;
export { depletion, lockdown, suddenDeath, timeOut };
export declare const combatMutators: SuddenDeath[];
export declare const economicMutators: Depletion[];
export declare const controlMutators: (Lockdown | TimeOut)[];
export declare const allMutators: (Depletion | Lockdown | SuddenDeath | TimeOut)[];
export default allMutators;
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