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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Modifiers - All game modifiers (boons and mutators) * * This module exports all available game modifiers for ZeroSpace gameplay. * Modifiers alter core game mechanics through positive enhancements (boons) * and rule changes (mutators), providing variety and strategic depth. * * Categories: * - Boons: Positive modifiers that enhance gameplay * - Mutators: Rule-changing modifiers that alter core mechanics */ import { allBoons, combatBoons, economicBoons, mobilityBoons, specialBoons, utilityBoons } from "./boons.js"; import { allMutators, combatMutators, controlMutators, economicMutators } from "./mutators.js"; export { allBoons, allMutators, combatBoons, combatMutators, controlMutators, economicBoons, economicMutators, mobilityBoons, specialBoons, utilityBoons, }; export declare const allModifiers: (import("./boon/air-supremacy.js").AirSupremacy | import("./boon/battery-pack.js").BatteryPack | import("./mutator/depletion.js").Depletion | import("./boon/detonation.js").Detonation | import("./boon/endurance.js").Endurance | import("./boon/extended-range.js").ExtendedRange | import("./boon/extra-protection.js").ExtraProtection | import("./boon/extra-supply.js").ExtraSupply | import("./boon/goldrush.js").Goldrush | import("./boon/haste.js").Haste | import("./boon/heavy-ordnance.js").HeavyOrdnance | import("./boon/heavy-power.js").HeavyPower | import("./boon/light-power.js").LightPower | import("./mutator/lockdown.js").Lockdown | import("./boon/mid-power.js").MidPower | import("./boon/retribution.js").Retribution | import("./boon/shielding.js").Shielding | import("./boon/siphon.js").Siphon | import("./boon/spiderlings.js").Spiderlings | import("./mutator/sudden-death.js").SuddenDeath | import("./mutator/time-out.js").TimeOut)[]; export declare const positiveModifiers: (import("./boon/air-supremacy.js").AirSupremacy | import("./boon/battery-pack.js").BatteryPack | import("./boon/detonation.js").Detonation | import("./boon/endurance.js").Endurance | import("./boon/extended-range.js").ExtendedRange | import("./boon/extra-protection.js").ExtraProtection | import("./boon/extra-supply.js").ExtraSupply | import("./boon/goldrush.js").Goldrush | import("./boon/haste.js").Haste | import("./boon/heavy-ordnance.js").HeavyOrdnance | import("./boon/heavy-power.js").HeavyPower | import("./boon/light-power.js").LightPower | import("./boon/mid-power.js").MidPower | import("./boon/retribution.js").Retribution | import("./boon/shielding.js").Shielding | import("./boon/siphon.js").Siphon | import("./boon/spiderlings.js").Spiderlings)[]; export declare const ruleChangeModifiers: (import("./mutator/depletion.js").Depletion | import("./mutator/lockdown.js").Lockdown | import("./mutator/sudden-death.js").SuddenDeath | import("./mutator/time-out.js").TimeOut)[]; export declare const combatModifiers: (import("./boon/air-supremacy.js").AirSupremacy | import("./boon/battery-pack.js").BatteryPack | import("./boon/detonation.js").Detonation | import("./boon/endurance.js").Endurance | import("./boon/extended-range.js").ExtendedRange | import("./boon/extra-protection.js").ExtraProtection | import("./boon/heavy-ordnance.js").HeavyOrdnance | import("./boon/heavy-power.js").HeavyPower | import("./boon/light-power.js").LightPower | import("./boon/mid-power.js").MidPower | import("./boon/retribution.js").Retribution | import("./boon/shielding.js").Shielding | import("./boon/siphon.js").Siphon | import("./mutator/sudden-death.js").SuddenDeath)[]; export declare const economicModifiers: (import("./mutator/depletion.js").Depletion | import("./boon/goldrush.js").Goldrush)[]; export declare const utilityModifiers: (import("./boon/extra-supply.js").ExtraSupply | import("./boon/haste.js").Haste | import("./mutator/lockdown.js").Lockdown | import("./boon/spiderlings.js").Spiderlings | import("./mutator/time-out.js").TimeOut)[]; export default allModifiers; export declare const modifierStats: { totalModifiers: number; totalBoons: number; totalMutators: number; categories: { combat: number; economic: number; utility: number; }; }; //# sourceMappingURL=modifiers.d.ts.map