UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Valkaru Shock Trooper - Elite heavy infantry with electrical weapons and advanced combat armor * T2 heavy unit specializing in electrical warfare and front-line assault operations */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const ability_js_1 = require("../../../../engine/ability.cjs"); const valkaru_classes_js_1 = require("../../valkaru-classes.cjs"); const valkaru_merc_outpost_js_1 = __importDefault(require("../building/valkaru-merc-outpost.cjs")); class ValkaruShockTrooper extends valkaru_classes_js_1.ValkaruMercUnit { constructor() { super(); this.name = "Valkaru Shock Trooper"; this.tier = "T2"; this.hotkey = ""; this.hexiteCost = 175; this.fluxCost = 200; this.buildTime = 40; this.buildCount = 1; this.uuid = "804349a6-20a1-459b-95a3-bcd50a40fb26"; this.description = "Medium ranged infantry with splash damage."; // Mutable properties (can be modified by upgrades) this.shortName = "Shock Trooper"; this.hp = 320; this.shields = 0; this.armor = 3; this.armorType = "heavy"; this.speed = 350; this.supply = 3; // Relationships this.createdBy = [valkaru_merc_outpost_js_1.default.id]; this.unlockedBy = [valkaru_merc_outpost_js_1.default.id]; // Shock Blast attack - electrical discharge with high damage this.attacks.shockBlast = new ability_js_1.Attack({ name: "Shock Blast", damage: 30, cooldown: 1.8, range: 550, targets: ["ground"], description: "Electrical discharge weapon that delivers devastating energy blasts against enemy formations", parentId: this.id, parentUUID: this.uuid, }); } } // Static property for source path ValkaruShockTrooper.src = "src/zerospace/mercenary/valkaru/unit/valkaru-shock-trooper.ts"; exports.default = ValkaruShockTrooper; //# sourceMappingURL=valkaru-shock-trooper.js.map