@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
52 lines • 2.11 kB
JavaScript
"use strict";
/**
* Valkaru Hound - Fast scout and harassment specialist bred for reconnaissance and hit-and-run tactics
* T1 light unit with exceptional speed and mobility for battlefield reconnaissance
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const ability_js_1 = require("../../../../engine/ability.cjs");
const valkaru_classes_js_1 = require("../../valkaru-classes.cjs");
const valkaru_merc_outpost_js_1 = __importDefault(require("../building/valkaru-merc-outpost.cjs"));
class ValkaruHound extends valkaru_classes_js_1.ValkaruMercUnit {
constructor() {
super();
this.name = "Valkaru Hound";
this.tier = "T1";
this.hotkey = "";
this.hexiteCost = 75;
this.fluxCost = 25;
this.buildTime = 20;
this.buildCount = 1;
this.uuid = "cb8218e1-2190-4caf-9868-423242af28b5";
this.description = "Tanky melee unit.";
// Mutable properties (can be modified by upgrades)
this.shortName = "Hound";
this.hp = 120;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 650;
this.supply = 1;
// Relationships
this.createdBy = [valkaru_merc_outpost_js_1.default.id];
this.unlockedBy = [valkaru_merc_outpost_js_1.default.id];
// Bite attack - fast, light damage for hit-and-run tactics
this.attacks.bite = new ability_js_1.Attack({
name: "Bite",
damage: 25,
cooldown: 1.0,
range: 100,
targets: ["ground"],
description: "Quick melee strikes perfect for harassment and hit-and-run tactics against isolated enemies",
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
ValkaruHound.src = "src/zerospace/mercenary/valkaru/unit/valkaru-hound.ts";
exports.default = ValkaruHound;
//# sourceMappingURL=valkaru-hound.js.map