UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Valkaru Hound - Fast scout and harassment specialist bred for reconnaissance and hit-and-run tactics * T1 light unit with exceptional speed and mobility for battlefield reconnaissance */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const ability_js_1 = require("../../../../engine/ability.cjs"); const valkaru_classes_js_1 = require("../../valkaru-classes.cjs"); const valkaru_merc_outpost_js_1 = __importDefault(require("../building/valkaru-merc-outpost.cjs")); class ValkaruHound extends valkaru_classes_js_1.ValkaruMercUnit { constructor() { super(); this.name = "Valkaru Hound"; this.tier = "T1"; this.hotkey = ""; this.hexiteCost = 75; this.fluxCost = 25; this.buildTime = 20; this.buildCount = 1; this.uuid = "cb8218e1-2190-4caf-9868-423242af28b5"; this.description = "Tanky melee unit."; // Mutable properties (can be modified by upgrades) this.shortName = "Hound"; this.hp = 120; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 650; this.supply = 1; // Relationships this.createdBy = [valkaru_merc_outpost_js_1.default.id]; this.unlockedBy = [valkaru_merc_outpost_js_1.default.id]; // Bite attack - fast, light damage for hit-and-run tactics this.attacks.bite = new ability_js_1.Attack({ name: "Bite", damage: 25, cooldown: 1.0, range: 100, targets: ["ground"], description: "Quick melee strikes perfect for harassment and hit-and-run tactics against isolated enemies", parentId: this.id, parentUUID: this.uuid, }); } } // Static property for source path ValkaruHound.src = "src/zerospace/mercenary/valkaru/unit/valkaru-hound.ts"; exports.default = ValkaruHound; //# sourceMappingURL=valkaru-hound.js.map