@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
30 lines • 1 kB
TypeScript
/**
* Torq - Twin warrior who starts with the electrifying hammer (melee + chain lightning)
* Spawns together with Mondar, switches roles when hammer is thrown
* Part of the legendary Valkaru twin hero duo that embodies coordinated destruction
*/
import { Attack, Spell } from "../../../../engine/ability.js";
import { ValkaruHeroUnit } from "../../valkaru-classes.js";
import type { HotKey } from "../../../../engine/core.js";
declare class Torq extends ValkaruHeroUnit {
uuid: string;
static src: string;
readonly name: string;
readonly hotkey: HotKey;
readonly hexiteCost: number;
readonly fluxCost: number;
readonly buildTime: number;
readonly buildCount: number;
readonly rebuildable: boolean;
readonly rebuildTime: number;
readonly attacks: {
electrifyingHammer: Attack;
precisionGun: Attack;
};
readonly spells: {
hammerThrow: Spell;
};
constructor();
}
export default Torq;
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