@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
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TypeScript
/**
* Marran Mercenary Faction Classes - Gold Standard Architecture
* Class definitions for the alien defensive sniper faction
*/
import { FactionAbilityType, FactionTalent, Topbar } from "../../engine/ability.js";
import { Building } from "../../engine/building.js";
import { MercFaction } from "../../engine/faction.js";
import { Unit } from "../../engine/unit.js";
/**
* Marran-specific talent that automatically sets abilityOf to "marran"
*/
export declare class MarranTalent extends FactionTalent<MarranTalent> {
uuid: string;
name: string;
constructor(props?: Partial<MarranTalent>);
get abilityOf(): string;
}
/**
* Marran Topbar class with faction-specific settings
*/
export declare class MarranTopbar extends Topbar<MarranTopbar> {
description: string;
constructor(props?: Partial<MarranTopbar>);
get abilityOf(): string;
get faction(): string;
get factionName(): string;
get subtype(): FactionAbilityType;
}
/**
* Marran faction class extending Faction - Gold Standard
*/
export declare abstract class MarranFaction extends MercFaction {
static factionSlug: string;
static factionName: string;
constructor();
}
/**
* Base Marran merc unit class - alien defensive specialists - Gold Standard
*/
export declare abstract class MarranMercUnit extends Unit {
readonly unitType: "merc";
constructor();
}
/**
* Marran hero unit class - legendary defensive commanders - Gold Standard
*/
export declare abstract class MarranHeroUnit extends Unit {
readonly unitType: "hero";
constructor();
}
/**
* Marran outpost building class - alien defensive installations - Gold Standard
*/
export declare abstract class MarranMercOutpost extends Building {
readonly buildingType: "merc-outpost";
constructor();
}
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