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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Cha'Kru Temple of Water - Sacred temple that channels the power of flowing waters * Creates water-aligned warriors and enables revival through eternal Leviathan streams */ Object.defineProperty(exports, "__esModule", { value: true }); const chakru_classes_js_1 = require("../../chakru-classes.cjs"); class ChakruTempleOfWater extends chakru_classes_js_1.ChakruTemple { constructor() { super(); this.name = "Cha'Kru Temple of Water"; this.tier = "T1"; this.hotkey = "T"; this.hexiteCost = 100; this.fluxCost = 25; this.buildTime = 45; this.buildCount = 1; this.maxOwned = 1; this.uuid = "7a7bd847-6f52-4afc-b8e7-504686fc7f77"; // Mutable properties (can be modified by upgrades) this.shortName = "Temple of Water"; this.hp = 1200; this.shields = 0; this.armor = 1; this.armorType = "building"; this.speed = 0; this.supply = 0; // Creates water-based units this.creates = ["chakru-clackjaw", "chakru-ghost-crab", "chakru-hatun"]; } } // Static property for source path ChakruTempleOfWater.src = "src/zerospace/mercenary/chakru/building/chakru-temple-of-water.ts"; exports.default = ChakruTempleOfWater; //# sourceMappingURL=chakru-temple-of-water.js.map