@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
35 lines • 1.34 kB
JavaScript
"use strict";
/**
* Cha'Kru Temple of Water - Sacred temple that channels the power of flowing waters
* Creates water-aligned warriors and enables revival through eternal Leviathan streams
*/
Object.defineProperty(exports, "__esModule", { value: true });
const chakru_classes_js_1 = require("../../chakru-classes.cjs");
class ChakruTempleOfWater extends chakru_classes_js_1.ChakruTemple {
constructor() {
super();
this.name = "Cha'Kru Temple of Water";
this.tier = "T1";
this.hotkey = "T";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 45;
this.buildCount = 1;
this.maxOwned = 1;
this.uuid = "7a7bd847-6f52-4afc-b8e7-504686fc7f77";
// Mutable properties (can be modified by upgrades)
this.shortName = "Temple of Water";
this.hp = 1200;
this.shields = 0;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
this.supply = 0;
// Creates water-based units
this.creates = ["chakru-clackjaw", "chakru-ghost-crab", "chakru-hatun"];
}
}
// Static property for source path
ChakruTempleOfWater.src = "src/zerospace/mercenary/chakru/building/chakru-temple-of-water.ts";
exports.default = ChakruTempleOfWater;
//# sourceMappingURL=chakru-temple-of-water.js.map