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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Transformation Mechanics - ZeroSpace * Complex multi-phase systems that modify units through gameplay actions * * Transformation mechanics represent advanced systems like Infuse and Reanimate * that can dramatically alter unit capabilities through multiple phases of effect. * These systems often involve complex stat modifications, eligibility rules, * and multi-stage transformations. */ import { AdvancedTransformationMechanic } from "../../engine/mechanic.js"; /** * Infuse - Grell symbiotic enhancement * Enhances units through Grell-Koru symbiosis with stackable effects */ declare const infuse: AdvancedTransformationMechanic; /** * Reanimate - Legion necromantic transformation * Dual-phase transformation with pre-death and post-death effects */ declare const reanimate: AdvancedTransformationMechanic; /** * Mind Control - Temporary unit conversion * Takes control of enemy units for a limited time */ declare const mindControl: AdvancedTransformationMechanic; /** * Sacrifice Enhancement - Legion ritual empowerment * Permanently enhances units through sacrifice of other units */ declare const sacrificeEnhancement: AdvancedTransformationMechanic; export { infuse, mindControl, reanimate, sacrificeEnhancement }; export declare const enhancementTransformations: AdvancedTransformationMechanic[]; export declare const necromancyTransformations: AdvancedTransformationMechanic[]; export declare const controlTransformations: AdvancedTransformationMechanic[]; export declare const allTransformationMechanics: AdvancedTransformationMechanic[]; export default allTransformationMechanics; //# sourceMappingURL=transformations.d.ts.map