UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Strider - Protectorate heavy transport and siege unit * Mobile infantry bunker with siege capabilities and advanced battlefield support systems */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Strider = void 0; const ability_js_1 = require("../../../../engine/ability.cjs"); const protectorate_classes_js_1 = require("../../protectorate-classes.cjs"); const advanced_factory_js_1 = __importDefault(require("../building/advanced-factory.cjs")); const specialized_research_lab_js_1 = __importDefault(require("../building/specialized-research-lab.cjs")); class Strider extends protectorate_classes_js_1.ProtectorateArmyUnit { get infuseCost() { return 15; } constructor() { super(); this.name = "Strider"; this.tier = "T3"; this.hotkey = "S"; this.hexiteCost = 175; this.fluxCost = 125; this.buildTime = 60; this.supply = 6; this.uuid = "a505b1a1-2a65-4e4b-b334-e655c2c58b43"; this.description = "Heavy mech walker capable of garrisoning infantry units, allowing them to attack with increased range. Attacks ground units."; // Mutable properties - mobile infantry bunker this.hp = 1000; this.armor = 0; this.armorType = "heavy"; this.speed = 400; this.stunResist = 50; this.carryCapacity = 8; // Relationships - created by advanced factory this.createdBy = [advanced_factory_js_1.default.id]; this.unlockedBy = [advanced_factory_js_1.default.id]; this.upgradedBy = [specialized_research_lab_js_1.default.id]; // Tags for identification and targeting this.tag("transport"); // Multi-volley attack system this.attacks.attack = new ability_js_1.Attack({ name: "Attack", damage: 12, volleys: 5, cooldown: 3, range: 300, targets: ["ground"], parentId: this.id, parentUUID: this.uuid, }); // Infantry transport abilities this.spells.unload = new ability_js_1.Spell({ name: "Unload", description: "0.2s cooldown. unload troops in targeted area", cooldown: 0.2, targets: ["ground"], range: 400, parentId: this.id, parentUUID: this.uuid, }); this.sieges.siegeMode = new ability_js_1.Siege({ name: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Aura radius: 1350 (was 1500). Can siege nearby.", hotkey: "P", togglesMode: "siege", duration: 1.0, }); // Infantry support upgrades this.upgrades.infantryArmor = new ability_js_1.Upgrade({ name: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", tier: "T3.5", fluxCost: 0, researchTime: 20, apply: () => { // Infantry damage reduction applied via aura system }, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.fieldDeployment = new ability_js_1.Upgrade({ name: "Field Deployment", description: "Reinforcements can now be used near striders", tier: "T3.5", fluxCost: 0, researchTime: 20, apply: () => { // Field deployment capability enabled }, parentId: this.id, parentUUID: this.uuid, }); } } exports.Strider = Strider; // Static property for source path Strider.src = "src/zerospace/faction/protectorate/strider.ts"; exports.default = Strider; //# sourceMappingURL=strider.js.map