UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Commando - Protectorate light infantry unit * Fast-moving elite soldier with jetpack mobility and precision weaponry */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Commando = void 0; const ability_js_1 = require("../../../../engine/ability.cjs"); const protectorate_classes_js_1 = require("../../protectorate-classes.cjs"); const prot_barracks_js_1 = __importDefault(require("../building/prot-barracks.cjs")); const research_lab_js_1 = __importDefault(require("../building/research-lab.cjs")); class Commando extends protectorate_classes_js_1.ProtectorateArmyUnit { get infuseCost() { return 3; } constructor() { super(); this.name = "Commando"; this.tier = "T1"; this.supply = 2; this.hexiteCost = 50; this.fluxCost = 0; this.buildTime = 18; this.uuid = "38c2cfa9-c894-47b9-a2c0-7715de8ed15c"; // Mutable properties in constructor this.hp = 140; this.armor = 0; this.armorType = "light"; this.speed = 550; this.description = "Light ranged infantry equipped with jump jets. Attacks ground and air units."; // Combat abilities this.attacks.s10CombatRifle = new ability_js_1.Attack({ name: "S-10 Combat Rifle", damage: 8, cooldown: 0.84, range: 800, targets: ["ground", "air"], parentId: this.id, parentUUID: this.uuid, }); this.spells.jetpack = new ability_js_1.Spell({ name: "Jetpack", hotkey: "D", cooldown: 18, description: "jumps to the target point, bypassing any terrain. Jump speed: 1000", parentId: this.id, parentUUID: this.uuid, }); // Upgrades this.upgrades.highPoweredJetpacks = new ability_js_1.Upgrade({ name: "High Powered Jetpacks", description: "+5 jump range, jetpack cooldown reduced from 18 to 12 seconds", tier: "T1", fluxCost: 75, researchTime: 30, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.commandoSpeed = new ability_js_1.Upgrade({ name: "Commando Speed", description: "Increases move speed by +100", tier: "T1.5", fluxCost: 100, researchTime: 45, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.improvedRifles = new ability_js_1.Upgrade({ name: "Improved Rifles", description: "Increases range by +200", tier: "T1.5", fluxCost: 100, researchTime: 45, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.shreddingRounds = new ability_js_1.Upgrade({ name: "Shredding Rounds", description: "Each hit causes target to take 2% more damage for 8s", tier: "T2.5", fluxCost: 150, researchTime: 60, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.eagleSense = new ability_js_1.Upgrade({ name: "Eagle Sense", description: "Gains +75% attack speed and +25% move speed for 4 seconds after jetpack finishes", tier: "T2.5", fluxCost: 150, researchTime: 60, parentId: this.id, parentUUID: this.uuid, }); // Entity relationships using static ID references this.createdBy = [prot_barracks_js_1.default.id]; this.upgradedBy = [research_lab_js_1.default.id]; this.unlockedBy = [prot_barracks_js_1.default.id]; // Tags for identification and targeting - none needed for Commando // Lore with beautiful formatting } } exports.Commando = Commando; Commando.src = "src/zerospace/faction/protectorate/unit/commando.ts"; exports.default = Commando; //# sourceMappingURL=commando.js.map