UNPKG

@zerospacegg/iolin

Version:

Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

109 lines 3.27 kB
/** * Protectorate Classes - Separate file to avoid circular imports * Contains all Protectorate-specific class definitions for buildings and units */ import { FactionTalent, Topbar } from "../../engine/ability.js"; import { BaseBuilding, ExtractorBuilding, ProductionBuilding, SpecialBuilding, SupplyBuilding, TechBuilding, UltimateBuilding } from "../../engine/building.js"; import { MainFaction } from "../../engine/faction.js"; import { ArmyUnit, BuilderUnit, HarvesterUnit, HeroUnit, SpecialUnit, UltimateUnit } from "../../engine/unit.js"; /** * Protectorate-specific talent that automatically sets abilityOf to "protectorate" */ export declare class ProtectorateTalent extends FactionTalent<ProtectorateTalent> { constructor(props?: Partial<ProtectorateTalent>); get abilityOf(): string; } export declare class ProtectorateTopbar extends Topbar<ProtectorateTopbar> { description: string; constructor(props?: Partial<ProtectorateTopbar>); get abilityOf(): string; get factionName(): string; } /** * Protectorate main base building (Operating Tower) */ export declare abstract class ProtectorateBaseBuilding extends BaseBuilding { get buildingType(): "base"; constructor(); } /** * Protectorate production buildings (Factory, Barracks, etc.) */ export declare abstract class ProtectorateProductionBuilding extends ProductionBuilding { constructor(); } /** * Protectorate technology/research buildings */ export declare abstract class ProtectorateTechBuilding extends TechBuilding { constructor(); } /** * Protectorate resource extraction buildings */ export declare abstract class ProtectorateExtractorBuilding extends ExtractorBuilding { constructor(); } /** * Protectorate supply buildings */ export declare abstract class ProtectorateSupplyBuilding extends SupplyBuilding { constructor(); } /** * Protectorate special buildings (defensive structures, etc.) */ export declare abstract class ProtectorateSpecialBuilding extends SpecialBuilding { constructor(); } /** * Protectorate ultimate buildings */ export declare abstract class ProtectorateUltimateBuilding extends UltimateBuilding { constructor(); } /** * Protectorate army units (combat units) */ export declare abstract class ProtectorateArmyUnit extends ArmyUnit { constructor(); } /** * Protectorate builder units (construction units) */ export declare abstract class ProtectorateBuilderUnit extends BuilderUnit { constructor(); } /** * Protectorate harvester units (resource gathering) */ export declare abstract class ProtectorateHarvesterUnit extends HarvesterUnit { constructor(); } /** * Protectorate hero units */ export declare abstract class ProtectorateHeroUnit extends HeroUnit { constructor(); } /** * Protectorate Special Unit */ export declare abstract class ProtectorateSpecialUnit extends SpecialUnit { constructor(); } /** * Protectorate Ultimate Unit */ export declare abstract class ProtectorateUltimateUnit extends UltimateUnit { constructor(); } /** * Main Protectorate faction class */ export declare class ProtectorateFaction extends MainFaction { uuid: string; readonly name = "Protectorate"; constructor(); } //# sourceMappingURL=protectorate-classes.d.ts.map