@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
99 lines • 3.99 kB
JavaScript
"use strict";
/**
* Steelsworn - Legion's elite warrior unit with momentum building
* Professional soldiers who combine faith with flawless combat technique
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Steelsworn = void 0;
const ability_js_1 = require("../../../../engine/ability.cjs");
const legion_classes_js_1 = require("../../legion-classes.cjs");
const citadel_js_1 = __importDefault(require("../building/citadel.cjs"));
const legion_barracks_js_1 = __importDefault(require("../building/legion-barracks.cjs"));
class Steelsworn extends legion_classes_js_1.LegionArmyUnit {
constructor() {
super();
this.name = "Steelsworn";
this.tier = "T1";
this.hexiteCost = 75;
this.fluxCost = 0;
this.buildTime = 24;
this.buildCount = 1;
this.uuid = "94c059bd-31df-459c-9fb7-cf20ac2bf2a9";
// Mutable properties - elite warrior with superior capabilities
this.supply = 2;
this.hp = 320; // Elite durability
this.shields = 0;
this.armor = 1;
this.armorType = "medium";
this.speed = 500; // Enhanced by training and faith
this.hotkey = "W";
// Relationships - created by Legion Barracks
this.createdBy = [legion_barracks_js_1.default.id];
this.unlockedBy = [legion_barracks_js_1.default.id];
this.upgradedBy = [citadel_js_1.default.id];
this.description = "Tanky melee infantry. Attacks ground units.";
// Tags for identification and targeting
this.tag("legion:thrall");
// Elite melee combat system with anti-light armor specialization
this.attacks.attack = new ability_js_1.Attack({
name: "Attack",
damage: 18,
cooldown: 1.37,
range: 120,
targets: ["ground"],
bonusDamage: [{ multiplier: 1.5, vs: ["armor:light"] }],
parentId: this.id,
parentUUID: this.uuid,
});
// Capture instance for upgrade apply methods
const unit = this;
// Alloy Armor upgrade - stacking attack speed bonus
this.upgrades.alloyArmor = new ability_js_1.Upgrade({
name: "Alloy Armor",
description: "Each hit increases attack speed (+10% up to 70%)",
tier: "T1.5",
fluxCost: 100,
researchTime: 40,
apply() {
// Implementation handled by game engine for stacking bonuses
},
parentId: this.id,
parentUUID: this.uuid,
});
// Saw upgrade - enhanced anti-light armor damage
this.upgrades.saw = new ability_js_1.Upgrade({
name: "Saw",
description: "Additional +100% damage against light armor",
tier: "T1.5",
fluxCost: 100,
researchTime: 40,
apply() {
// Enhance existing light armor bonus from 50% to 150%
unit.attacks.attack.bonusDamage = [{ multiplier: 2.5, vs: ["armor:light"] }];
},
parentId: this.id,
parentUUID: this.uuid,
});
// Performance Enhancers upgrade - movement speed bonus
this.upgrades.performanceEnhancers = new ability_js_1.Upgrade({
name: "Performance Enhancers",
description: "+40% movement speed",
tier: "T2.5",
fluxCost: 150,
researchTime: 50,
apply() {
unit.speed = (unit.speed || 0) * 1.4;
},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
exports.Steelsworn = Steelsworn;
// Static property for source path
Steelsworn.src = "src/zerospace/faction/legion/unit/steelsworn.ts";
exports.default = Steelsworn;
//# sourceMappingURL=steelsworn.js.map