@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
44 lines • 2 kB
JavaScript
"use strict";
/**
* Terror Tower - Legion tech building that unlocks advanced terror units
* Sinister structure that serves as a focal point for Legion's most fearsome technologies
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.TerrorTower = void 0;
const legion_classes_js_1 = require("../../legion-classes.cjs");
const dark_disciple_js_1 = __importDefault(require("../unit/dark-disciple.cjs"));
const dreadnought_js_1 = __importDefault(require("../unit/dreadnought.cjs"));
const legion_build_drone_js_1 = __importDefault(require("../unit/legion-build-drone.cjs"));
const mammoth_js_1 = __importDefault(require("../unit/mammoth.cjs"));
const terror_tank_js_1 = __importDefault(require("../unit/terror-tank.cjs"));
const citadel_js_1 = __importDefault(require("./citadel.cjs"));
class TerrorTower extends legion_classes_js_1.LegionTechBuilding {
constructor() {
super();
this.name = "Terror Tower";
this.tier = "T3";
this.unlocksMercTier = "T3";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 60;
this.buildCount = 1;
this.uuid = "e082dba1-8083-4096-83f0-d0e4412a2f83";
// Sinister terror facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [legion_build_drone_js_1.default.id];
this.unlockedBy = [citadel_js_1.default.id];
this.unlocks = [terror_tank_js_1.default.id, dreadnought_js_1.default.id, dark_disciple_js_1.default.id, mammoth_js_1.default.id];
// Lore - dark technological advancement
}
}
exports.TerrorTower = TerrorTower;
TerrorTower.src = "src/zerospace/faction/legion/building/terror-tower.ts";
exports.default = TerrorTower;
//# sourceMappingURL=terror-tower.js.map