@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
39 lines • 1.51 kB
JavaScript
"use strict";
/**
* Legion Extractor - Sacred resource extraction facility
* Holy mining installation that gathers materials for the divine cause
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LegionExtractor = void 0;
const legion_classes_js_1 = require("../../legion-classes.cjs");
const garrison_tower_js_1 = __importDefault(require("../building/garrison-tower.cjs"));
class LegionExtractor extends legion_classes_js_1.LegionExtractorBuilding {
constructor() {
super();
this.name = "Extractor";
this.tier = "T0";
this.hexiteCost = 100;
this.fluxCost = 0;
this.buildTime = 35;
this.buildCount = 1;
this.uuid = "f4e22b23-2f1e-474e-a5f7-c34b0c9631a8";
// Sacred resource extraction facility stats
this.hp = 225;
this.armor = 0;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [garrison_tower_js_1.default.id];
this.unlockedBy = [garrison_tower_js_1.default.id];
// Resource generation
this.gathersFlux = 2;
// Lore - sacred resource gathering
}
}
exports.LegionExtractor = LegionExtractor;
LegionExtractor.src = "src/zerospace/faction/legion/building/legion-extractor.ts";
exports.default = LegionExtractor;
//# sourceMappingURL=legion-extractor.js.map