@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
45 lines • 1.9 kB
JavaScript
"use strict";
/**
* Beastiary - Legion T1 creature production building
* Bio-engineering facility that produces enhanced Legion biological units
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Beastiary = void 0;
const legion_classes_js_1 = require("../../legion-classes.cjs");
const exalted_js_1 = __importDefault(require("../unit/exalted.cjs"));
const legion_build_drone_js_1 = __importDefault(require("../unit/legion-build-drone.cjs"));
const mammoth_js_1 = __importDefault(require("../unit/mammoth.cjs"));
const citadel_js_1 = __importDefault(require("./citadel.cjs"));
const idal_conduit_js_1 = __importDefault(require("./idal-conduit.cjs"));
class Beastiary extends legion_classes_js_1.LegionProductionBuilding {
constructor() {
super();
this.name = "Beastiary";
this.tier = "T1";
this.unlocksMercTier = "T1";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.buildCount = 1;
this.uuid = "e0013b48-a7fa-4764-bfcb-008ae4bc056c";
// Bio-engineering facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [legion_build_drone_js_1.default.id];
this.unlockedBy = [idal_conduit_js_1.default.id];
this.unlocks = [exalted_js_1.default.id, citadel_js_1.default.id];
// Creature production
this.creates = [exalted_js_1.default.id, mammoth_js_1.default.id];
// Lore - divine bio-engineering facility
}
}
exports.Beastiary = Beastiary;
Beastiary.src = "src/zerospace/faction/legion/building/beastiary.ts";
exports.default = Beastiary;
//# sourceMappingURL=beastiary.js.map