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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Weaver - Grell bio-manipulation support unit * T3.5 support specialist with poison grenade abilities and anti-air focus */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Weaver = void 0; const ability_js_1 = require("../../../../engine/ability.cjs"); const grell_classes_js_1 = require("../../grell-classes.cjs"); const large_incubator_js_1 = __importDefault(require("../building/large-incubator.cjs")); const special_augmentation_pool_js_1 = __importDefault(require("../building/special-augmentation-pool.cjs")); class Weaver extends grell_classes_js_1.GrellArmyUnit { get infuseCost() { return 30; } constructor() { super(); this.name = "Weaver"; this.tier = "T3.5"; this.hotkey = "E"; this.hexiteCost = 75; this.fluxCost = 175; this.buildTime = 30; this.buildCount = 1; this.energy = 50; this.uuid = "958e5bfe-1482-4776-a6fd-88cee520a3b3"; this.unlockedBy = [special_augmentation_pool_js_1.default.id]; this.createdBy = [large_incubator_js_1.default.id]; this.upgradedBy = [special_augmentation_pool_js_1.default.id]; // Capture instance for upgrade apply methods const unit = this; this.hp = 375; this.shields = 0; this.armor = 0; this.armorType = "medium"; this.speed = 650; this.supply = 4; this.description = "Can put units into a cocoon. Attacks ground and air units. Bonus damage against air."; this.attacks.attack = new ability_js_1.Attack({ name: "Attack", damage: 20, range: 1200, cooldown: 2, targets: ["air", "ground"], bonusDamage: [{ multiplier: 2.0, vs: ["flyer"] }], parentId: this.id, parentUUID: this.uuid, }); this.spells.poisonGrenade = new ability_js_1.Spell({ name: "Poison Grenade", description: "Poisons units in an area for 15 seconds. Poisoned units take 8 damage per second and spawn a spiderling on death.", energyCost: 80, energyType: "classic", targets: ["map"], parentId: this.id, parentUUID: this.uuid, }); this.upgrades.abilityRange = new ability_js_1.Upgrade({ name: "Ability Range", description: "+25% ability range", tier: "T3.5", fluxCost: 100, researchTime: 50, apply() { // Implementation handled by game engine for ability range increase }, parentId: this.id, parentUUID: this.uuid, }); } } exports.Weaver = Weaver; // Static property for source path Weaver.src = "src/zerospace/faction/grell/unit/weaver.ts"; exports.default = Weaver; //# sourceMappingURL=weaver.js.map