@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
25 lines • 816 B
TypeScript
/**
* Thresher - Grell siege artillery unit with toggle mode mechanics
* Heavy armor, extreme range attacks, and siege transformation capabilities
*/
import { Passive } from "../../../../engine/ability.js";
import type { HotKey, Tier } from "../../../../engine/core.js";
import { GrellArmyUnit } from "../../grell-classes.js";
export declare class Thresher extends GrellArmyUnit {
uuid: string;
static src: string;
readonly name: string;
readonly tier: Tier;
readonly hotkey: HotKey;
readonly hexiteCost: number;
readonly fluxCost: number;
readonly buildTime: number;
readonly buildCount: number;
get infuseCost(): number;
readonly passives: {
siegeResistance: Passive;
};
constructor();
}
export default Thresher;
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