@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
35 lines • 1.07 kB
TypeScript
/**
* Stinger - A fast small melee unit. Attacks deal additional damage over time. Attacks ground units.
* Light armor, high speed, vicious claw attacks with upgrade potential
*/
import { Attack, Passive, Upgrade } from "../../../../engine/ability.js";
import type { HotKey, Tier } from "../../../../engine/core.js";
import { GrellArmyUnit } from "../../grell-classes.js";
declare class Stinger extends GrellArmyUnit {
uuid: string;
static src: string;
readonly name: string;
readonly tier: Tier;
readonly hotkey: HotKey;
readonly hexiteCost: number;
readonly fluxCost: number;
readonly buildTime: number;
readonly buildCount: number;
readonly attacks: {
claws: Attack;
};
readonly passives: {
stealth: Passive;
poison: Passive;
biomassHeal: Passive;
};
readonly upgrades: {
fastLegs: Upgrade;
poisonSting: Upgrade;
raptor: Upgrade;
cliffJumping: Upgrade;
};
constructor();
}
export default Stinger;
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