@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.05 kB
TypeScript
/**
* Brood Guard - Tanky melee unit which spawns Spiderlings upon taking damage. Attacks ground units.
* Built from incubator, spawns spiderlings when taking damage
*/
import { Attack, Passive, Upgrade } from "../../../../engine/ability.js";
import type { HotKey, Tier } from "../../../../engine/core.js";
import { GrellArmyUnit } from "../../grell-classes.js";
export declare class BroodGuard extends GrellArmyUnit {
uuid: string;
static src: string;
readonly name: string;
readonly tier: Tier;
readonly hotkey: HotKey;
readonly hexiteCost: number;
readonly fluxCost: number;
readonly buildTime: number;
readonly buildCount: number;
readonly attacks: {
attack: Attack;
};
readonly passives: {
spiderlingSpawn: Passive;
biomassHeal: Passive;
};
readonly upgrades: {
extraHealth: Upgrade;
healthRegeneration: Upgrade;
doubleSpiderlings: Upgrade;
};
constructor();
}
export default BroodGuard;
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