@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
40 lines • 1.82 kB
JavaScript
;
/**
* Skrelling Nest - Grell T2.5 tech building
* Hive-mind tech facility that inherits from base tech building
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SkrellingNest = void 0;
const grell_classes_js_1 = require("../../grell-classes.cjs");
const behemoth_js_1 = __importDefault(require("../unit/behemoth.cjs"));
const seedling_js_1 = __importDefault(require("../unit/seedling.cjs"));
const skrelling_js_1 = __importDefault(require("../unit/skrelling.cjs"));
const advanced_augmentation_pool_js_1 = __importDefault(require("./advanced-augmentation-pool.cjs"));
class SkrellingNest extends grell_classes_js_1.GrellTechBuilding {
constructor() {
super();
this.name = "Skrelling Nest";
this.tier = "T2.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 25;
this.uuid = "3ceb6fd7-6c49-4d5d-9635-c6e7cdc595bd";
this.shortName = "Skrelling Nest";
this.hp = 1000;
// Unlocks units
this.unlocks = [skrelling_js_1.default.id, behemoth_js_1.default.id];
this.createdBy = [seedling_js_1.default.id];
this.unlockedBy = [advanced_augmentation_pool_js_1.default.id];
// Provides upgrades for units
this.providesUpgradesFor = [skrelling_js_1.default.id, behemoth_js_1.default.id];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
exports.SkrellingNest = SkrellingNest;
// Static property for source path
SkrellingNest.src = "src/zerospace/faction/grell/building/skrelling-nest.ts";
exports.default = SkrellingNest;
//# sourceMappingURL=skrelling-nest.js.map