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@zeix/cause-effect

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Cause & Effect - reactive state management with signals.

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import { type ComputedCallback, isComputedCallback } from './computed'; type Signal<T extends {}> = { get(): T; }; type MaybeSignal<T extends {}> = T | Signal<T> | ComputedCallback<T>; type SignalValues<S extends Signal<{}>[]> = { [K in keyof S]: S[K] extends Signal<infer T> ? T : never; }; declare const UNSET: any; /** * Check whether a value is a Signal or not * * @since 0.9.0 * @param {unknown} value - value to check * @returns {boolean} - true if value is a Signal, false otherwise */ declare const isSignal: <T extends {}>(value: unknown) => value is Signal<T>; /** * Convert a value to a Signal if it's not already a Signal * * @since 0.9.6 * @param {MaybeSignal<T>} value - value to convert to a Signal * @returns {Signal<T>} - converted Signal */ declare const toSignal: <T extends {}>(value: MaybeSignal<T>) => Signal<T>; export { type Signal, type MaybeSignal, type SignalValues, UNSET, isSignal, isComputedCallback, toSignal, };