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@zeix/cause-effect

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Cause & Effect - reactive state management with signals.

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import { FrameworkInfo, TestConfig } from "./framework-types"; export interface TestResult { sum: number; count: number; } export interface TimingResult<T> { result: T; timing: TestTiming; } export interface TestTiming { time: number; } export function verifyBenchResult( perfFramework: FrameworkInfo, config: TestConfig, timedResult: TimingResult<TestResult> ): void { const { testPullCounts, framework } = perfFramework; const { expected } = config; const { result } = timedResult; if (expected.sum) { console.assert( result.sum == expected.sum, `sum ${framework.name} ${config.name} result:${result.sum} expected:${expected.sum}` ); } if ( expected.count && (config.readFraction === 1 || testPullCounts) && testPullCounts !== false ) { console.assert( result.count === expected.count, `count ${framework.name} ${config.name} result:${result.count} expected:${expected.count}` ); } }