@zeix/cause-effect
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Cause & Effect - reactive state management with signals.
138 lines (120 loc) • 3.27 kB
text/typescript
/* === Types === */
export type EnqueueDedupe = [Element, string]
export type Watcher = {
(): void,
cleanups: Set<() => void>
}
export type Updater = <T>() => T | boolean | void
/* === Internal === */
// Currently active watcher
let active: Watcher | undefined
// Pending queue for batched change notifications
const pending = new Set<Watcher>()
let batchDepth = 0
// Map of DOM elements to update functions
const updateMap = new Map<EnqueueDedupe, () => void>()
let requestId: number | undefined
const updateDOM = () => {
requestId = undefined
const updates = Array.from(updateMap.values())
updateMap.clear()
for (const fn of updates) {
fn()
}
}
const requestTick = () => {
if (requestId) cancelAnimationFrame(requestId)
requestId = requestAnimationFrame(updateDOM)
}
// Initial render when the call stack is empty
queueMicrotask(updateDOM)
/* === Exported Functions === */
/**
* Add active watcher to the Set of watchers
*
* @param {Set<Watcher>} watchers - watchers of the signal
*/
export const subscribe = (watchers: Set<Watcher>) => {
// if (!active) console.warn('Calling .get() outside of a reactive context')
if (active && !watchers.has(active)) {
const watcher = active
watchers.add(watcher)
active.cleanups.add(() => {
watchers.delete(watcher)
})
}
}
/**
* Add watchers to the pending set of change notifications
*
* @param {Set<Watcher>} watchers - watchers of the signal
*/
export const notify = (watchers: Set<Watcher>) => {
for (const mark of watchers) {
if (batchDepth) pending.add(mark)
else mark()
}
}
/**
* Flush all pending changes to notify watchers
*/
export const flush = () => {
while (pending.size) {
const watchers = Array.from(pending)
pending.clear()
for (const mark of watchers) {
mark()
}
}
}
/**
* Batch multiple changes in a single signal graph and DOM update cycle
*
* @param {() => void} fn - function with multiple signal writes to be batched
*/
export const batch = (fn: () => void) => {
batchDepth++
try {
fn()
} finally {
flush()
batchDepth--
}
}
/**
* Run a function in a reactive context
*
* @param {() => void} run - function to run the computation or effect
* @param {Watcher} mark - function to be called when the state changes or undefined for temporary unwatching while inserting auto-hydrating DOM nodes that might read signals (e.g., web components)
*/
export const watch = (run: () => void, mark?: Watcher): void => {
const prev = active
active = mark
try {
run()
} finally {
active = prev
}
}
/**
* Enqueue a function to be executed on the next animation frame
*
* @param {Updater} fn - function to be executed on the next animation frame; can return updated value <T>, success <boolean> or void
* @param {EnqueueDedupe} dedupe - [element, operation] pair for deduplication
*/
export const enqueue = <T>(
fn: Updater,
dedupe?: EnqueueDedupe
) => new Promise<T | boolean | void>((resolve, reject) => {
const wrappedCallback = () => {
try {
resolve(fn())
} catch (error) {
reject(error)
}
}
if (dedupe) {
updateMap.set(dedupe, wrappedCallback)
}
requestTick()
})