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@zeix/cause-effect

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Cause & Effect - reactive state management with signals.

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/* === Types === */ export type EnqueueDedupe = [Element, string] export type Watcher = { (): void, cleanups: Set<() => void> } export type Updater = <T>() => T | boolean | void /* === Internal === */ // Currently active watcher let active: Watcher | undefined // Pending queue for batched change notifications const pending = new Set<Watcher>() let batchDepth = 0 // Map of DOM elements to update functions const updateMap = new Map<EnqueueDedupe, () => void>() let requestId: number | undefined const updateDOM = () => { requestId = undefined const updates = Array.from(updateMap.values()) updateMap.clear() for (const fn of updates) { fn() } } const requestTick = () => { if (requestId) cancelAnimationFrame(requestId) requestId = requestAnimationFrame(updateDOM) } // Initial render when the call stack is empty queueMicrotask(updateDOM) /* === Exported Functions === */ /** * Add active watcher to the Set of watchers * * @param {Set<Watcher>} watchers - watchers of the signal */ export const subscribe = (watchers: Set<Watcher>) => { // if (!active) console.warn('Calling .get() outside of a reactive context') if (active && !watchers.has(active)) { const watcher = active watchers.add(watcher) active.cleanups.add(() => { watchers.delete(watcher) }) } } /** * Add watchers to the pending set of change notifications * * @param {Set<Watcher>} watchers - watchers of the signal */ export const notify = (watchers: Set<Watcher>) => { for (const mark of watchers) { if (batchDepth) pending.add(mark) else mark() } } /** * Flush all pending changes to notify watchers */ export const flush = () => { while (pending.size) { const watchers = Array.from(pending) pending.clear() for (const mark of watchers) { mark() } } } /** * Batch multiple changes in a single signal graph and DOM update cycle * * @param {() => void} fn - function with multiple signal writes to be batched */ export const batch = (fn: () => void) => { batchDepth++ try { fn() } finally { flush() batchDepth-- } } /** * Run a function in a reactive context * * @param {() => void} run - function to run the computation or effect * @param {Watcher} mark - function to be called when the state changes or undefined for temporary unwatching while inserting auto-hydrating DOM nodes that might read signals (e.g., web components) */ export const watch = (run: () => void, mark?: Watcher): void => { const prev = active active = mark try { run() } finally { active = prev } } /** * Enqueue a function to be executed on the next animation frame * * @param {Updater} fn - function to be executed on the next animation frame; can return updated value <T>, success <boolean> or void * @param {EnqueueDedupe} dedupe - [element, operation] pair for deduplication */ export const enqueue = <T>( fn: Updater, dedupe?: EnqueueDedupe ) => new Promise<T | boolean | void>((resolve, reject) => { const wrappedCallback = () => { try { resolve(fn()) } catch (error) { reject(error) } } if (dedupe) { updateMap.set(dedupe, wrappedCallback) } requestTick() })