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@zedux/react

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A Molecular State Engine for React

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var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import { createEcosystem } from '@zedux/atoms'; import React, { useEffect, useMemo } from 'react'; import { ecosystemContext } from '../utils.js'; /** * EcosystemProvider * * If an `ecosystem` prop is passed, that ecosystem will take charge of all atom * usages below it in the component tree. * * If no `ecosystem` prop is passed, EcosystemProvider creates an atom ecosystem * and provides it. The created ecosystem will be destroyed when this * EcosystemProvider unmounts. The auto-created ecosystem can be configured with * props passed here. * * ```ts * // gives you full control over the ecosystem: * <EcosystemProvider ecosystem={ecosystem}> * * // a convenient shorthand, esp. useful in testing: * <EcosystemProvider id="root"> * ``` */ export const EcosystemProvider = (_a) => { var { children, ecosystem: passedEcosystem } = _a, ecosystemConfig = __rest(_a, ["children", "ecosystem"]); const ecosystem = useMemo(() => passedEcosystem || createEcosystem(Object.assign({ destroyOnUnmount: true }, ecosystemConfig)), [ecosystemConfig.id, passedEcosystem]); // don't pass other vals; just get snapshot when these change useEffect(() => { ecosystem._incrementRefCount(); return () => ecosystem._decrementRefCount(); }, [ecosystem]); return (React.createElement(ecosystemContext.Provider, { value: ecosystem.id }, children)); };