UNPKG

@zebra-ui/swiper

Version:

专为多端设计的高性能swiper轮播组件库,支持多种复杂的 3D swiper轮播效果。

87 lines (82 loc) 2.35 kB
interface CreativeEffectTransform { translate?: (string | number)[] rotate?: number[] opacity?: number scale?: number shadow?: boolean origin?: string } export interface CreativeEffectMethods {} export interface CreativeEffectEvents {} export interface CreativeEffectOptions { /** * Previous slide transformations. Accepts object of the following type: * * @example * ```js * { * // Array with translate X, Y and Z values * translate: (string | number)[]; * // Array with rotate X, Y and Z values (in deg) * rotate?: number[]; * // Slide opacity * opacity?: number; * // Slide scale * scale?: number; * // Enables slide shadow * shadow?: boolean; * // Transform origin, e.g. `left bottom` * origin?: string; * } * ``` * */ prev?: CreativeEffectTransform /** * Next slide transformations. * * @example * ```js * { * // Array with translate X, Y and Z values * translate: (string | number)[]; * // Array with rotate X, Y and Z values (in deg) * rotate?: number[]; * // Slide opacity * opacity?: number; * // Slide scale * scale?: number; * // Enables slide shadow * shadow?: boolean; * // Transform origin, e.g. `left bottom` * origin?: string; * } * ``` * */ next?: CreativeEffectTransform /** * Limit progress/offset to amount of side slides. If `1`, then slides all slides after prev/next will have same state. If `2`, then all slides after 2nd before/after active will have same state, etc. * * @default 1 */ limitProgress?: number /** * Splits shadow "opacity" per slide based on `limitProgress` (only if transformation shadows enabled). E.g. setting `limitProgress: 2` and enabling `shadowPerProgress`, will set shadow opacity to `0.5` and `1` on two slides next to active. With this parameter disabled, all slides beside active will have shadow with `1` opacity * * @default false */ shadowPerProgress?: boolean /** * Allows to multiply slides transformations and opacity. * * @default 1 */ progressMultiplier?: number /** * Enable this parameter if your custom transforms require 3D transformations (`translateZ`, `rotateX`, `rotateY` ) * * @default true */ perspective?: boolean }