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@zeainc/zea-potree

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Zea Potree is a plug-in for Zea Engine that enables rendering of large point clouds .

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# README * [Getting Started](./docs/getting_started.md) ## About Potree is a free open-source WebGL based point cloud renderer for large point clouds. It is based on the [TU Wien Scanopy project](https://www.cg.tuwien.ac.at/research/projects/Scanopy/) and it was part of the [Harvest4D Project](https://harvest4d.org/). <a href="http://potree.org/wp/demo/" target="_blank"> ![](./docs/images/potree_screens.png) </a> Newest information and work in progress is usually available on [twitter](https://twitter.com/m_schuetz) Contact: Markus Schütz (mschuetz@potree.org) Reference: [Potree: Rendering Large Point Clouds in Web Browsers](https://www.cg.tuwien.ac.at/research/publications/2016/SCHUETZ-2016-POT/SCHUETZ-2016-POT-thesis.pdf) ## Getting Started ### Build and Run Make sure you have [node.js](http://nodejs.org/) installed Install all dependencies, as specified in package.json, then, install the gulp build tool: cd <potree_directory> yarn install yarn build:dev Use the ```yarn build:dev``` command to * create ./dist * watch for changes to the source code and automatically create a new build on change * start a web server at localhost:1234. ``` gulp watch ``` Go to http://localhost:1234/examples/ to test the examples. ### Convert Download [PotreeConverter](https://github.com/potree/PotreeConverter) and run it like this: ./PotreeConverter.exe C:/pointclouds/data.las -o C:/pointclouds/data_converted Copy the converted directory into &lt;potreeDirectory&gt;/pointclouds/data_converted. Then, duplicate and rename one of the examples and modify the path in the html file to your own point cloud. ## Downloads [PotreeConverter source and Win64 binaries](https://github.com/potree/PotreeConverter/releases) ## Showcase Take a look at the [potree showcase](http://potree.org/wp/demo/) for some live examples. ## Compatibility | Browser | OS | Result | | | -------------------- |:-------:|:-------------:|:-:| | Chrome 64 | Win10 | works | | | Firefox 58 | Win10 | works | | | Edge | Win10 | not supported | | | Internet Explorer 11 | Win7 | not supported | | | Chrome | Android | works | Reduced functionality due to unsupported WebGL extensions | | Opera | Android | works | Reduced functionality due to unsupported WebGL extensions | ## Credits * The multi-res-octree algorithms used by this viewer were developed at the Vienna University of Technology by Michael Wimmer and Claus Scheiblauer as part of the [Scanopy Project](http://www.cg.tuwien.ac.at/research/projects/Scanopy/). * [Three.js](https://github.com/mrdoob/three.js), the WebGL 3D rendering library on which potree is built. * [plas.io](http://plas.io/) point cloud viewer. LAS and LAZ support have been taken from the laslaz.js implementation of plas.io. Thanks to [Uday Verma](https://twitter.com/udaykverma) and [Howard Butler](https://twitter.com/howardbutler) for this! * [Harvest4D](https://harvest4d.org/) Potree currently runs as Master Thesis under the Harvest4D Project * Christian Boucheny (EDL developer) and Daniel Girardeau-Montaut ([CloudCompare](http://www.danielgm.net/cc/)). The EDL shader was adapted from the CloudCompare source code! * [Martin Isenburg](http://rapidlasso.com/), [Georepublic](http://georepublic.de/en/), [Veesus](http://veesus.com/), [Sigeom Sa](http://www.sigeom.ch/), [SITN](http://www.ne.ch/sitn), [LBI ArchPro](http://archpro.lbg.ac.at/), [Pix4D](http://pix4d.com/) as well as all the contributers to potree and PotreeConverter and many more for their support.