@zeainc/zea-potree
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Zea Potree is a plug-in for Zea Engine that enables rendering of large point clouds .
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# README
* [Getting Started](./docs/getting_started.md)
## About
Potree is a free open-source WebGL based point cloud renderer for large point clouds.
It is based on the [TU Wien Scanopy project](https://www.cg.tuwien.ac.at/research/projects/Scanopy/)
and it was part of the [Harvest4D Project](https://harvest4d.org/).
<a href="http://potree.org/wp/demo/" target="_blank">  </a>
Newest information and work in progress is usually available on [twitter](https://twitter.com/m_schuetz)
Contact: Markus Schütz (mschuetz@potree.org)
Reference: [Potree: Rendering Large Point Clouds in Web Browsers](https://www.cg.tuwien.ac.at/research/publications/2016/SCHUETZ-2016-POT/SCHUETZ-2016-POT-thesis.pdf)
## Getting Started
### Build and Run
Make sure you have [node.js](http://nodejs.org/) installed
Install all dependencies, as specified in package.json,
then, install the gulp build tool:
cd <potree_directory>
yarn install
yarn build:dev
Use the ```yarn build:dev``` command to
* create ./dist
* watch for changes to the source code and automatically create a new build on change
* start a web server at localhost:1234.
```
gulp watch
```
Go to http://localhost:1234/examples/ to test the examples.
### Convert
Download [PotreeConverter](https://github.com/potree/PotreeConverter) and run it like this:
./PotreeConverter.exe C:/pointclouds/data.las -o C:/pointclouds/data_converted
Copy the converted directory into <potreeDirectory>/pointclouds/data_converted. Then, duplicate and rename one of the examples and modify the path in the html file to your own point cloud.
## Downloads
[PotreeConverter source and Win64 binaries](https://github.com/potree/PotreeConverter/releases)
## Showcase
Take a look at the [potree showcase](http://potree.org/wp/demo/) for some live examples.
## Compatibility
| Browser | OS | Result | |
| -------------------- |:-------:|:-------------:|:-:|
| Chrome 64 | Win10 | works | |
| Firefox 58 | Win10 | works | |
| Edge | Win10 | not supported | |
| Internet Explorer 11 | Win7 | not supported | |
| Chrome | Android | works | Reduced functionality due to unsupported WebGL extensions |
| Opera | Android | works | Reduced functionality due to unsupported WebGL extensions |
## Credits
* The multi-res-octree algorithms used by this viewer were developed at the Vienna University of Technology by Michael Wimmer and Claus Scheiblauer as part of the [Scanopy Project](http://www.cg.tuwien.ac.at/research/projects/Scanopy/).
* [Three.js](https://github.com/mrdoob/three.js), the WebGL 3D rendering library on which potree is built.
* [plas.io](http://plas.io/) point cloud viewer. LAS and LAZ support have been taken from the laslaz.js implementation of plas.io. Thanks to [Uday Verma](https://twitter.com/udaykverma) and [Howard Butler](https://twitter.com/howardbutler) for this!
* [Harvest4D](https://harvest4d.org/) Potree currently runs as Master Thesis under the Harvest4D Project
* Christian Boucheny (EDL developer) and Daniel Girardeau-Montaut ([CloudCompare](http://www.danielgm.net/cc/)). The EDL shader was adapted from the CloudCompare source code!
* [Martin Isenburg](http://rapidlasso.com/), [Georepublic](http://georepublic.de/en/),
[Veesus](http://veesus.com/), [Sigeom Sa](http://www.sigeom.ch/), [SITN](http://www.ne.ch/sitn), [LBI ArchPro](http://archpro.lbg.ac.at/), [Pix4D](http://pix4d.com/) as well as all the contributers to potree and PotreeConverter and many more for their support.