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@zambiethebully/signals

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Roblox like signal library for Minecraft scripting or whatever else JS/TS related

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// src/Signals.ts var SignalConnection = class { #disconnectCallback; connected = true; constructor(disconnectCallback) { this.#disconnectCallback = disconnectCallback; } disconnect() { if (!this.connected) return; try { this.#disconnectCallback(); this.connected = false; } catch (err) { console.warn(err); } } }; var Signal = class _Signal { static #global = new _Signal(); #callbacks = {}; fire(event, ...args) { const callbackArray = this.#callbacks[event]; if (!callbackArray) return; for (const callback of callbackArray) { if (callback === void 0) continue; try { callback(...args); } catch (err) { console.warn(err); } } } connect(event, callback) { let callbackArray = this.#callbacks[event]; if (!callbackArray) callbackArray = []; const disconnectFn = () => { const index = this.#callbacks[event].indexOf(callback); delete this.#callbacks[event][index]; }; callbackArray.push(callback); this.#callbacks[event] = callbackArray; return new SignalConnection(disconnectFn); } once(event, callback) { const connection = this.connect(event, function(...args) { try { callback(args); } catch (err) { console.warn(err); } connection.disconnect(); }); return connection; } async wait(event) { const self = this; return await new Promise((resolve, reject) => { self.once(event, resolve); }); } static fire(event, ...args) { this.#global.fire(event, ...args); } static connect(event, callback) { return this.#global.connect(event, callback); } static once(event, callback) { return this.#global.once(event, callback); } static async wait(event) { return this.#global.wait(event); } }; export { Signal };