@zambiethebully/signals
Version:
Roblox like signal library for Minecraft scripting or whatever else JS/TS related
107 lines (104 loc) • 2.9 kB
JavaScript
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
// src/index.ts
var src_exports = {};
__export(src_exports, {
Signal: () => Signal
});
module.exports = __toCommonJS(src_exports);
// src/Signals.ts
var SignalConnection = class {
#disconnectCallback;
connected = true;
constructor(disconnectCallback) {
this.#disconnectCallback = disconnectCallback;
}
disconnect() {
if (!this.connected)
return;
try {
this.#disconnectCallback();
this.connected = false;
} catch (err) {
console.warn(err);
}
}
};
var Signal = class _Signal {
static #global = new _Signal();
#callbacks = {};
fire(event, ...args) {
const callbackArray = this.#callbacks[event];
if (!callbackArray)
return;
for (const callback of callbackArray) {
if (callback === void 0)
continue;
try {
callback(...args);
} catch (err) {
console.warn(err);
}
}
}
connect(event, callback) {
let callbackArray = this.#callbacks[event];
if (!callbackArray)
callbackArray = [];
const disconnectFn = () => {
const index = this.#callbacks[event].indexOf(callback);
delete this.#callbacks[event][index];
};
callbackArray.push(callback);
this.#callbacks[event] = callbackArray;
return new SignalConnection(disconnectFn);
}
once(event, callback) {
const connection = this.connect(event, function(...args) {
try {
callback(args);
} catch (err) {
console.warn(err);
}
connection.disconnect();
});
return connection;
}
async wait(event) {
const self = this;
return await new Promise((resolve, reject) => {
self.once(event, resolve);
});
}
static fire(event, ...args) {
this.#global.fire(event, ...args);
}
static connect(event, callback) {
return this.#global.connect(event, callback);
}
static once(event, callback) {
return this.#global.once(event, callback);
}
static async wait(event) {
return this.#global.wait(event);
}
};
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
Signal
});