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@yuebai008/cli

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Command line interface for rapid qg-minigame development

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"use strict";var _typeof = require("@babel/runtime-corejs2/helpers/typeof");var _WeakMap = require("@babel/runtime-corejs2/core-js/weak-map");var _Object$defineProperty = require("@babel/runtime-corejs2/core-js/object/define-property");var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs2/core-js/object/get-own-property-descriptor");var _interopRequireDefault = require("@babel/runtime-corejs2/helpers/interopRequireDefault");_Object$defineProperty(exports, "__esModule", { value: true });exports["default"] = void 0;var paths = _interopRequireWildcard(require("../lib/paths.js")); var _constanst = require("../lib/constanst.js"); var _path = _interopRequireDefault(require("path")); var _manifest = require("../lib/manifest.js");function _getRequireWildcardCache(e) {if ("function" != typeof _WeakMap) return null;var r = new _WeakMap(),t = new _WeakMap();return (_getRequireWildcardCache = function _getRequireWildcardCache(e) {return e ? t : r;})(e);}function _interopRequireWildcard(e, r) {if (!r && e && e.__esModule) return e;if (null === e || "object" != _typeof(e) && "function" != typeof e) return { "default": e };var t = _getRequireWildcardCache(r);if (t && t.has(e)) return t.get(e);var n = { __proto__: null },a = _Object$defineProperty && _Object$getOwnPropertyDescriptor;for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) {var i = a ? _Object$getOwnPropertyDescriptor(e, u) : null;i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u];}return n["default"] = e, t && t.set(e, n), n;} var useBabelLoader = function useBabelLoader() { // 读取manifest配置 var manifest = (0, _manifest.get)(); if (manifest.engine && (manifest.engine.includes('wx') || manifest.engine.includes('unity'))) { return [ { test: /\.js$/, include: [paths.SRC], exclude: function exclude(filePath) { return ( filePath.includes('node_modules') || filePath.includes('@babel') || filePath.includes('laya') || filePath.includes('framework.unityweb.js') || filePath.includes('webgl.framework.js') || filePath.includes('union') || filePath.includes('sdk.') || filePath.includes('index.js') || filePath.includes('crypto-js.js')); }, use: { loader: require.resolve('babel-loader', { paths: [__dirname] }), // 使用 Babel Loader options: { configFile: _path["default"].resolve(__dirname, 'babel.config.js') } } }, { test: /^(?!.*\.(js|json)$).*$/i, use: [ { loader: require.resolve('file-loader'), options: { context: paths.SRC, esModule: false, name: function name(resourcePath, resourceQuery) { return '[path][name].[ext]'; } } }] }]; } else { return [ { test: /\.js$/, include: [paths.SRC], exclude: function exclude(filePath) { return ( filePath.includes('node_modules') || filePath.includes('@babel')); } }, { test: /^(?!.*\.(js|json)$).*$/i, use: [ { loader: require.resolve('file-loader'), options: { context: paths.SRC, esModule: false, name: function name(resourcePath, resourceQuery) { return '[path][name].[ext]'; } } }] }]; } };var _default = exports["default"] = { mode: 'none', // target: 'node', context: paths.PROJECT_PATH, output: { filename: '[name].js', path: paths.BUILD, globalObject: 'this', publicPath: '' }, // amd: false, module: { rules: useBabelLoader(), exprContextRecursive: true, unknownContextCritical: true, unknownContextRecursive: true, wrappedContextRecursive: true, noParse: /\.json$/ }, resolve: { extensions: _constanst.FILE_EXT, modules: [ paths.SRC, 'node_modules'], preferRelative: true, alias: { // 如果有动态导入的模块,可以使用该方法添加 '@qgame/adapter': require.resolve('@qgame/adapter', { paths: [__dirname] }) } }, ignoreWarnings: [ function (warning) {return warning.message.includes('DEP_WEBPACK_COMPILATION_ASSETS');}] };