@yingyeothon/actor-system
Version:
A basic actor system only using a queue and a lock.
32 lines • 1.33 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
class InMemoryLock {
constructor() {
this.lockHolders = new Set();
}
tryAcquire(actorId) {
return __awaiter(this, void 0, void 0, function* () {
if (this.lockHolders.has(actorId)) {
return false;
}
this.lockHolders.add(actorId);
return true;
});
}
release(actorId) {
return __awaiter(this, void 0, void 0, function* () {
return this.lockHolders.delete(actorId);
});
}
}
exports.default = InMemoryLock;
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