@yingyeothon/actor-system
Version:
A basic actor system only using a queue and a lock.
42 lines • 1.68 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
class InMemoryAwaiter {
constructor() {
this.resolvers = {};
}
wait(actorId, messageId, timeoutMillis) {
return __awaiter(this, void 0, void 0, function* () {
const id = actorId + messageId;
return new Promise((resolve) => {
this.resolvers[id] = resolve;
if (timeoutMillis > 0) {
setTimeout(() => this.finish(id, false), timeoutMillis);
}
});
});
}
resolve(actorId, messageId) {
return __awaiter(this, void 0, void 0, function* () {
this.finish(actorId + messageId, true);
});
}
finish(id, result) {
const resolver = this.resolvers[id];
if (!resolver) {
return;
}
resolver(result);
delete this.resolvers[id];
}
}
exports.default = InMemoryAwaiter;
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