@yingyeothon/actor-system
Version:
A basic actor system only using a queue and a lock.
30 lines • 1.51 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const logger_1 = require("@yingyeothon/logger");
function notifyCompletions(env, metas) {
return __awaiter(this, void 0, void 0, function* () {
const { id, logger = logger_1.nullLogger, awaiter } = env;
try {
const targetIds = metas.map(({ messageId }) => messageId);
logger.debug(`actor`, `awaiter-resolve`, id, targetIds);
if (targetIds.length === 0) {
return;
}
yield Promise.all(targetIds.map((messageId) => awaiter.resolve(id, messageId)));
}
catch (error) {
logger.error(`actor`, `awaiter-resolve-error`, id, error);
}
});
}
exports.default = notifyCompletions;
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