@yantra-core/yantra
Version:
Yantra.gg Serverless Physics SDK for Real-time Multiplayer Game Development
18 lines (17 loc) • 557 B
JavaScript
let clearAll = function clearAll (Y) {
if (!this.connected) {
console.log('not connected to world, cannot create');
return;
}
let json = {};
json.state = [{
type: 'EVENT_MESSAGE',
kind: 'clearAll'
}];
console.log('sending clear message', json)
let msg = { event: 'creator_json', ayyoKey: '1234', json: json, ctime: new Date().getTime() };
// user sendState and not sendJSON because we want to clear the states immediately
// sendJSON will buffer and wait for the next tick
this.sendState(msg);
}
export default clearAll;