@yandex/ymaps3-types
Version:
Types for ymaps3 maps library
31 lines (30 loc) • 901 B
TypeScript
import type { Vec2 } from "./vec2";
/**
* Coordinates in [-1 ... +1].
* Left bottom is (-1; -1).
* Right top is (+1; +1).
* Center is (0; 0).
*/
interface WorldCoordinates extends Vec2 {
readonly type?: 'world';
z?: number;
}
/**
* Global pixel coordinates. World size depends on zoom.
* Left top is (0; 0).
* Right bottom is (2**(zoom + 8); 2**(zoom + 8)).
*/
interface PixelCoordinates extends Vec2 {
readonly type?: 'pixel';
}
/**
* Coordinate in Tile CS. Tile CS uses tile as unit. GlobalPixelCoordinate / tileSize.
* Left top is (0, 0).
* Right bottom is (2**(zoom + 8) / tileSize; 2**(zoom + 8) / tileSize).
* Left top of any tile is integers withou any fractional part. Aka tile number.
* Center of any tile is (smth.5, smth.5).
*/
interface TileCoordinates extends Vec2 {
readonly type?: 'tile';
}
export { WorldCoordinates, PixelCoordinates, TileCoordinates };