@xtor/cga.js
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
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text/typescript
import { Vec3 } from '../../math/Vec3';
import { Point } from './Point';
import { clamp } from '../../math/Math';
import { Polyline } from './Polyline';
// import { Polyline } from './PolyLine';
export interface IDistanceResut {
isNode: boolean;//是否在节点上
point: Vec3;
}
export class Path extends Polyline {
_closed: boolean;
constructor(vs: any[]) {
super(vs);
Object.setPrototypeOf(this, Path.prototype);
this._closed = false;
this.init();
}
set closed(val: boolean) {
this._closed = val;
}
get closed() {
return this._closed;
}
init() {
if (this.length === 0)
return
this[0].len = 0;
this[0].tlen = 0;
this[0].direction = this[1].clone().sub(this[0]).normalize();
for (let i = 1; i < this.length; i++) {
const e = this[i];
e.len = this[i].distanceTo(this[i - 1]);
e.tlen = this[i - 1].tlen + e.len;
this[i].direction = this[i].clone().sub(this[i - 1]).normalize();
}
if (this._closed) {
this.get(-1).direction.copy(this[0]).sub(this.get(-1)).normalize();
}
for (let i = 0; i < this.length + 2; i++) {
// this[i % this.length].tangent = this[i % this.length].direction.clone()
// .add(this[(i + 1) % this.length]).normalize();
this[i % this.length].tangent = this[i % this.length].direction.clone();
}
if (!this._closed) {
this[0].tangent.copy(this[0].direction)
this.get(-1).tangent.copy(this.get(-1).direction)
}
}
get tlen() {
if (this.length === 0)
return 0;
return Math.max(this.get(-1).tlen, this[0].tlen);
}
/**
* 截取一段从from到to的path
* @param {Number} from
* @param {Number} to
*/
splitByFromToDistance(from: number = 0, to: number = 0) {
if (to <= from)
return null;
var newPath = new Path([]);
for (let i = 0; i < this.length - 1; i++) {
const pt = this[i];
const ptnext = this[i + 1];
if (pt.tlen <= from && ptnext.tlen >= from) {
var v3 = new Vec3().lerpVecs(pt, ptnext, (from - pt.tlen) / (ptnext.tlen - pt.tlen));
newPath.add(v3);
}
if (pt.tlen > from && pt.tlen < to) {
newPath.add(pt.clone());
}
if (pt.tlen <= to && ptnext.tlen >= to) {
var v3 = new Vec3().lerpVecs(pt, ptnext, (to - pt.tlen) / (ptnext.tlen - pt.tlen));
newPath.add(v3);
return newPath;
}
}
return newPath;
}
/**
* 从起点出发到距离等于distance位置 的坐标 二分查找
* @param {Number} distance
*/
getPointByDistance(arg_distance: number, left: number = 0, right: number = this.length - 1): IDistanceResut | null {
const distance = clamp(arg_distance, 0, this.get(-1).tlen);
if (distance !== arg_distance)
return null;
if (right - left === 1) {
return {
isNode: false,//是否在节点上
point: new Vec3().lerpVecs(this[left], this[right], (distance - this[left].tlen) / this[right].len)
}
}
var mid = (left + right) >> 1;
if (this[mid].tlen > distance)
return this.getPointByDistance(distance, left, mid);
else if (this[mid].tlen < distance)
return this.getPointByDistance(distance, mid, right);
else return {
isNode: true,//是否在节点上
point: new Vec3().lerpVecs(this[left], this[right], (distance - this[left].tlen) / this[right].len)
}
}
/**
* 从起点出发到距离等于distance位置 的坐标 二分查找
* @param {Number} distance
*/
getPointByDistancePure(arg_distance: number, left: number = 0, right: number = this.length - 1): Vec3 | null {
const distance = clamp(arg_distance, 0, this.get(-1).tlen);
if (distance !== arg_distance)
return null;
if (right - left === 1) {
return new Vec3().lerpVecs(this[left], this[right], (distance - this[left].tlen) / this[right].len);
}
var mid = (left + right) >> 1;
if (this[mid].tlen > distance)
return this.getPointByDistancePure(distance, left, mid);
else if (this[mid].tlen < distance)
return this.getPointByDistancePure(distance, mid, right);
else return this[mid].clone();
}
/**
* 平均切割为 splitCount 段
* @param {Number} splitCount
* @returns {Path} 新的path
*/
splitAverage(splitCount: number): Path {
var tlen = this.last.tlen;
var perlen = tlen / splitCount;
var res = [];
var curJ = 0
for (var i = 0; i <= splitCount; i++) {
var plen = i * perlen;
for (let j = curJ; j < this.length - 1; j++) {
if (this[j].tlen <= plen && this[j + 1].tlen >= plen) {
var p = new Vec3().lerpVecs(this[j], this[j + 1], (plen - this[j].tlen) / (this[j + 1].len))
res.push(p);
curJ = j;
break;
}
}
}
return new Path(res);
}
/**
* 通过测试
* 平均切割为 splitCount 段
* @param {Number} splitCount
* @param {Boolean} integer 是否取整
* @returns {Path} 新的path
*/
splitAverageLength(splitLength: number, integer = true) {
var tlen = this.last.tlen;
var count = tlen / splitLength;
if (integer)
count = Math.round(count);
return this.splitAverage(count);
}
/**
*
* @param {...any} ps
*/
add(...ps: Vec3[] | Point[]) {
if (this.length == 0) {
const firstpt = ps.shift();
this.push(firstpt);
this[0].len = 0;
this[0].tlen = 0;
}
for (let i = 0; i < ps.length; i++) {
const pt: any = ps[i];
pt.len = pt.distanceTo(this.get(-1));
pt.tlen = this.get(-1).tlen + pt.len;
pt.direction = pt.clone().sub(this.get(-1)).normalize();
if (!this.get(-1).direction)
this.get(-1).direction = pt.clone().sub(this.get(-1)).normalize();
else
this.get(-1).direction.copy(pt.direction);
this.push(pt);
}
}
}