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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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export class EventHandler { private _callbacks: any = {}; private _callbackActive: any = {}; constructor() { } _addCallback(name: string, callback: any, scope: any, once: boolean) { if (!name || typeof name !== 'string' || !callback) return; if (!this._callbacks[name]) this._callbacks[name] = []; if (this._callbackActive[name] && this._callbackActive[name] === this._callbacks[name]) this._callbackActive[name] = this._callbackActive[name].slice(); this._callbacks[name].push({ callback: callback, scope: scope || this, once: once || false }); } /** * @function * @name EventHandler#on * @description Attach an event handler to an event. * @param {string} name - Name of the event to bind the callback to. * @param {callbacks.HandleEvent} callback - Function that is called when event is fired. Note the callback is limited to 8 arguments. * @param {object} [scope] - Object to use as 'this' when the event is fired, defaults to current this. * @returns {EventHandler} Self for chaining. * @example * obj.on('test', function (a, b) { * console.log(a + b); * }); * obj.fire('test', 1, 2); // prints 3 to the console */ on(name: string, callback: any, scope?: any) { this._addCallback(name, callback, scope, false); return this; } /** * @function * @name EventHandler#off * @description Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, * if scope is not provided then all events with the callback will be unbound. * @param {string} [name] - Name of the event to unbind. * @param {callbacks.HandleEvent} [callback] - Function to be unbound. * @param {object} [scope] - Scope that was used as the this when the event is fired. * @returns {EventHandler} Self for chaining. * @example * var handler = function () { * }; * obj.on('test', handler); * * obj.off(); // Removes all events * obj.off('test'); // Removes all events called 'test' * obj.off('test', handler); // Removes all handler functions, called 'test' * obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this */ off(name: string | number, callback: any, scope: any) { if (name) { if (this._callbackActive[name] && this._callbackActive[name] === this._callbacks[name]) this._callbackActive[name] = this._callbackActive[name].slice(); } else { for (var key in this._callbackActive) { if (!this._callbacks[key]) continue; if (this._callbacks[key] !== this._callbackActive[key]) continue; this._callbackActive[key] = this._callbackActive[key].slice(); } } if (!name) { this._callbacks = {}; } else if (!callback) { if (this._callbacks[name]) this._callbacks[name] = []; } else { var events = this._callbacks[name]; if (!events) return this; var count = events.length; for (var i = 0; i < count; i++) { if (events[i].callback !== callback) continue; if (scope && events[i].scope !== scope) continue; events[i--] = events[--count]; } events.length = count; } return this; } // ESLint rule disabled here as documenting arg1, arg2...argN as [...] rest // arguments is preferable to documenting each one individually. /* eslint-disable valid-jsdoc */ /** * @function * @name EventHandler#fire * @description Fire an event, all additional arguments are passed on to the event listener. * @param {object} name - Name of event to fire. * @param {*} [args] - arguments that is passed to the event handler. * obj.fire('test', 'This is the message'); */ /* eslint-enable valid-jsdoc */ fire(name: string | number, ...args: any[]) { if (!name || !this._callbacks[name]) return this; var callbacks; if (!this._callbackActive[name]) { this._callbackActive[name] = this._callbacks[name]; } else { if (this._callbackActive[name] === this._callbacks[name]) this._callbackActive[name] = this._callbackActive[name].slice(); callbacks = this._callbacks[name].slice(); } // TODO: What does callbacks do here? // In particular this condition check looks wrong: (i < (callbacks || this._callbackActive[name]).length) // Because callbacks is not an integer // eslint-disable-next-line no-unmodified-loop-condition for (var i = 0; (callbacks || this._callbackActive[name]) && (i < (callbacks || this._callbackActive[name]).length); i++) { var evt = (callbacks || this._callbackActive[name])[i]; evt.callback.call(evt.scope, ...args); if (evt.once) { var ind = this._callbacks[name].indexOf(evt); if (ind !== -1) { if (this._callbackActive[name] === this._callbacks[name]) this._callbackActive[name] = this._callbackActive[name].slice(); this._callbacks[name].splice(ind, 1); } } } if (!callbacks) this._callbackActive[name] = null; return this; } /** * @function * @name EventHandler#once * @description Attach an event handler to an event. This handler will be removed after being fired once. * @param {string} name - Name of the event to bind the callback to. * @param {callbacks.HandleEvent} callback - Function that is called when event is fired. Note the callback is limited to 8 arguments. * @param {object} [scope] - Object to use as 'this' when the event is fired, defaults to current this. * @returns {EventHandler} Self for chaining. * @example * obj.once('test', function (a, b) { * console.log(a + b); * }); * obj.fire('test', 1, 2); // prints 3 to the console * obj.fire('test', 1, 2); // not going to get handled */ once(name: string, callback: any, scope: any) { this._addCallback(name, callback, scope, true); return this; } /** * @function * @name EventHandler#hasEvent * @description Test if there are any handlers bound to an event name. * @param {string} name - The name of the event to test. * @returns {boolean} True if the object has handlers bound to the specified event name. * @example * obj.on('test', function () { }); // bind an event to 'test' * obj.hasEvent('test'); // returns true * obj.hasEvent('hello'); // returns false */ hasEvent(name: string | number) { return (this._callbacks[name] && this._callbacks[name].length !== 0) || false; } }