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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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import { ArrayEx } from '../struct/data/ArrayEx'; import { Vec3, v3 } from './Vec3'; import { sign, gPrecision } from './Math'; import { Orientation } from '../struct/data/type'; /** * 线段正反原则:右手坐标系中,所在平面为XZ平面,把指向方向看着负Z轴,x正为正方向,x负为负方向 */ export class Polyline extends ArrayEx { isCoPlanar: boolean; normal: Vec3; constructor(vs?: any, normal: Vec3 = Vec3.UnitY) { super(...vs); this.isCoPlanar = true; this.normal = normal; } /** * 偏移 * @param {Number} distance 偏移距离 * @param {Vector3} normal 折线所在平面法线 */ offset(distance: number, normal: Vec3 = this.normal) { var offsetSign = sign(distance) > 0 ? Orientation.Positive : Orientation.Negative; var direction = v3(); var segments: any = [];//偏移过后的线段 for (let i = 0; i < this.length - 1; i++) { const point = this[i]; const pointNext = this[i + 1]; var binormal = direction.sub(pointNext, point).normalize().cross(this.normal).normalize(); var offsetVector = binormal.clone().multiplyScalar(distance); segments.push([offsetVector.clone().add(point), offsetVector.add(pointNext)]) } //线段两两相交 for (let i = 0; i < segments.length; i++) { const segi: any = segments[i]; for (let j = 0; j < segments.length; j++) { if (i === j) continue; const segj = segments[j]; var orien0 = segi.orientationSegment(segj.p0, normal) var orien1 = segi.orientationSegment(segj.fixedPoint1, normal) var orienInfo = orien0 | orien1; var disRes = segi.distanceSegment(segj); if (disRes.distance > gPrecision) { if (orienInfo !== offsetSign) { segments.splice(j, 1); j--; } } else { // 出现相交 那么就会有切割 var intersectPoit = disRes.closests[0]; //删除不要的部分 } } } return new Polyline(this); } /** * 圆角 将折线拐点圆角化 * @param {Number} useDistance 圆角段距离 * @param {Number} segments 分切割段数 */ corner(useDistance: number, segments = 3, normal = this.normal, threshold = 0.1) { var polyline = new Polyline(); for (let i = 0; i < this.length - 2; i++) { // polyline.push(p0); // const p0 = this[i]; // const p1 = this[i + 1]; // const p2 = this[i + 2]; // var fixedPoint0 = p0.distanceTo(p1).length() <= useDistance * 2 ? p0.clone().add(p1).multiplyScalar(0.5) : p0.clone().sub(p1).normalize().multiplyScalar(useDistance).add(p1); // var fixedPoint1 = p2.distanceTo(p1).length() <= useDistance * 2 ? p2.clone().add(p1).multiplyScalar(0.5) : p2.clone().sub(p1).normalize().multiplyScalar(useDistance).add(p1); // polyline.push(fixedPoint0); // var binormal0 = p1.clone().sub(p0).applyAxisAngle(normal, Math.PI / 2); // var binormal1 = p1.clone().sub(p0).applyAxisAngle(normal, Math.PI / 2); // //计算圆弧点 // var line0 = new Line(fixedPoint0, binormal0.add(fixedPoint0)); // var line1 = new Line(fixedPoint1, binormal1.add(fixedPoint1)); // var center = line0.distanceLine(line1).closests[0];//圆心 // polyline.push(fixedPoint1); } return polyline; } }