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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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export const gPrecision = 1e-4; const DEG2RAD = Math.PI / 180; const RAD2DEG = 180 / Math.PI; export function sign(value: number) { return value >= 0 ? 1 : -1; } export function approximateEqual(v1: number, v2: number, precision = gPrecision) { return Math.abs(v1 - v2) < precision } export function clamp(value: number, min: number, max: number) { return Math.max(min, Math.min(max, value)); } export function lerp(x: number, y: number, t: number) { return (1 - t) * x + t * y; } export function smoothstep(x: number, min: number, max: number) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * (3 - 2 * x); } export function smootherstep(x: number, min: number, max: number) { if (x <= min) return 0; if (x >= max) return 1; x = (x - min) / (max - min); return x * x * x * (x * (x * 6 - 15) + 10); } // Random integer from <low, high> interval export function randInt(low: number, high: number) { return low + Math.floor(Math.random() * (high - low + 1)); } // Random float from <low, high> interval /** * 生成一个low~high之间的浮点数 * @param {*} low * @param {*} high */ export function randFloat(low: number, high: number) { return low + Math.random() * (high - low); } export function isPowerOfTwo(value: number) { return (value & (value - 1)) === 0 && value !== 0; } export function ceilPowerOfTwo(value: number) { return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); } export function floorPowerOfTwo(value: number) { return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); } export function degToRad(degrees: number) { return degrees * DEG2RAD; } export function radToDeg(radians: number) { return radians * RAD2DEG; } /** * 数字或者向量固定位数 * @param {Object} obj 数字或者向量 * @param {*} fractionDigits */ export function toFixed(obj: { toFixed: (arg0: any) => string; x: number | undefined; y: number | undefined; z: number | undefined; }, fractionDigits: number | undefined) { if (obj instanceof Number) return parseFloat(obj.toFixed(fractionDigits)) else { if (obj.x !== undefined) obj.x = parseFloat(obj.x.toFixed(fractionDigits)) if (obj.y !== undefined) obj.y = parseFloat(obj.y.toFixed(fractionDigits)) if (obj.z !== undefined) obj.z = parseFloat(obj.z.toFixed(fractionDigits)) } return obj; }