@xtor/cga.js
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
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text/typescript
import { v3 } from "./Vec3";
import { clamp } from "./Math";
import { m4, Mat4 } from "./Mat4";
import { quat, Quat } from './Quat';
var _matrix = m4();
var _Quat = quat();
const RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"];
const DefaultOrder = "XYZ";
export class Euler {
isEuler: boolean = true;
constructor(public _x: number = 0, public _y: number = 0, public _z: number = 0, public _order = DefaultOrder) {
}
get x() {
return this._x;
}
set x(value) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y(value) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z(value) {
this._z = value;
this._onChangeCallback();
}
get order() {
return this._order;
}
set order(value) {
this._order = value;
this._onChangeCallback();
}
set(x: number, y: number, z: number, order: string) {
this._x = x;
this._y = y;
this._z = z;
this._order = order || this._order;
this._onChangeCallback();
return this;
}
clone() {
return new Euler(this._x, this._y, this._z, this._order);
}
copy(Euler: { _x: number; _y: number; _z: number; _order: string; }) {
this._x = Euler._x;
this._y = Euler._y;
this._z = Euler._z;
this._order = Euler._order;
this._onChangeCallback();
return this;
}
setFromRotationMatrix(m: Mat4, order: string, update: boolean | undefined) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements;
var m11 = te[0],
m12 = te[4],
m13 = te[8];
var m21 = te[1],
m22 = te[5],
m23 = te[9];
var m31 = te[2],
m32 = te[6],
m33 = te[10];
order = order || this._order;
if (order === "XYZ") {
this._y = Math.asin(clamp(m13, -1, 1));
if (Math.abs(m13) < 0.9999999) {
this._x = Math.atan2(-m23, m33);
this._z = Math.atan2(-m12, m11);
} else {
this._x = Math.atan2(m32, m22);
this._z = 0;
}
} else if (order === "YXZ") {
this._x = Math.asin(-clamp(m23, -1, 1));
if (Math.abs(m23) < 0.9999999) {
this._y = Math.atan2(m13, m33);
this._z = Math.atan2(m21, m22);
} else {
this._y = Math.atan2(-m31, m11);
this._z = 0;
}
} else if (order === "ZXY") {
this._x = Math.asin(clamp(m32, -1, 1));
if (Math.abs(m32) < 0.9999999) {
this._y = Math.atan2(-m31, m33);
this._z = Math.atan2(-m12, m22);
} else {
this._y = 0;
this._z = Math.atan2(m21, m11);
}
} else if (order === "ZYX") {
this._y = Math.asin(-clamp(m31, -1, 1));
if (Math.abs(m31) < 0.9999999) {
this._x = Math.atan2(m32, m33);
this._z = Math.atan2(m21, m11);
} else {
this._x = 0;
this._z = Math.atan2(-m12, m22);
}
} else if (order === "YZX") {
this._z = Math.asin(clamp(m21, -1, 1));
if (Math.abs(m21) < 0.9999999) {
this._x = Math.atan2(-m23, m22);
this._y = Math.atan2(-m31, m11);
} else {
this._x = 0;
this._y = Math.atan2(m13, m33);
}
} else if (order === "XZY") {
this._z = Math.asin(-clamp(m12, -1, 1));
if (Math.abs(m12) < 0.9999999) {
this._x = Math.atan2(m32, m22);
this._y = Math.atan2(m13, m11);
} else {
this._x = Math.atan2(-m23, m33);
this._y = 0;
}
} else {
console.warn(
"Euler: .setFromRotationMatrix() given unsupported order: " + order
);
}
this._order = order;
if (update !== false) this._onChangeCallback();
return this;
}
setFromQuat(q: Quat, order: any, update?: boolean) {
_matrix.makeRotationFromQuat(q);
return this.setFromRotationMatrix(_matrix, order, update);
}
setFromVec3(v: { x: any; y: any; z: any; }, order: any) {
return this.set(v.x, v.y, v.z, order || this._order);
}
reorder(newOrder: any) {
// WARNING: this discards revolution information -bhouston
_Quat.setFromEuler(this);
return this.setFromQuat(_Quat, newOrder);
}
equals(Euler: { _x: number; _y: number; _z: number; _order: string; }) {
return (
Euler._x === this._x &&
Euler._y === this._y &&
Euler._z === this._z &&
Euler._order === this._order
);
}
fromArray(array: any[]) {
this._x = array[0];
this._y = array[1];
this._z = array[2];
if (array[3] !== undefined) this._order = array[3];
this._onChangeCallback();
return this;
}
toArray(array: any[] = [], offset: number = 0) {
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
array[offset + 3] = this._order;
return array;
}
toVec3(optionalResult: { set: (arg0: number, arg1: number, arg2: number) => any; }) {
if (optionalResult) {
return optionalResult.set(this._x, this._y, this._z);
} else {
return v3(this._x, this._y, this._z);
}
}
_onChange(callback: () => void) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() { }
}
export function euler(x?: number, y?: number, z?: number) {
return new Euler(x, y, z);
}