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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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import { quat } from "./Quaternion.js"; import { v3 } from "./Vector3.js"; import { m4 } from "./Matrix4.js"; import { clamp } from "./Math.js"; var _matrix = m4(); var _quaternion = quat(); const RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"]; const DefaultOrder = "XYZ"; export class Euler { constructor(x, y, z, order) { this._x = x || 0; this._y = y || 0; this._z = z || 0; this._order = order || Euler.DefaultOrder; this.isEuler = true; } get x() { return this._x; } set x(value) { this._x = value; this._onChangeCallback(); } get y() { return this._y; } set y(value) { this._y = value; this._onChangeCallback(); } get z() { return this._z; } set z(value) { this._z = value; this._onChangeCallback(); } get order() { return this._order; } set order(value) { this._order = value; this._onChangeCallback(); } set(x, y, z, order) { this._x = x; this._y = y; this._z = z; this._order = order || this._order; this._onChangeCallback(); return this; } clone() { return new this.constructor(this._x, this._y, this._z, this._order); } copy(euler) { this._x = euler._x; this._y = euler._y; this._z = euler._z; this._order = euler._order; this._onChangeCallback(); return this; } setFromRotationMatrix(m, order, update) { // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) var te = m.elements; var m11 = te[0], m12 = te[4], m13 = te[8]; var m21 = te[1], m22 = te[5], m23 = te[9]; var m31 = te[2], m32 = te[6], m33 = te[10]; order = order || this._order; if (order === "XYZ") { this._y = Math.asin(clamp(m13, -1, 1)); if (Math.abs(m13) < 0.9999999) { this._x = Math.atan2(-m23, m33); this._z = Math.atan2(-m12, m11); } else { this._x = Math.atan2(m32, m22); this._z = 0; } } else if (order === "YXZ") { this._x = Math.asin(-clamp(m23, -1, 1)); if (Math.abs(m23) < 0.9999999) { this._y = Math.atan2(m13, m33); this._z = Math.atan2(m21, m22); } else { this._y = Math.atan2(-m31, m11); this._z = 0; } } else if (order === "ZXY") { this._x = Math.asin(clamp(m32, -1, 1)); if (Math.abs(m32) < 0.9999999) { this._y = Math.atan2(-m31, m33); this._z = Math.atan2(-m12, m22); } else { this._y = 0; this._z = Math.atan2(m21, m11); } } else if (order === "ZYX") { this._y = Math.asin(-clamp(m31, -1, 1)); if (Math.abs(m31) < 0.9999999) { this._x = Math.atan2(m32, m33); this._z = Math.atan2(m21, m11); } else { this._x = 0; this._z = Math.atan2(-m12, m22); } } else if (order === "YZX") { this._z = Math.asin(clamp(m21, -1, 1)); if (Math.abs(m21) < 0.9999999) { this._x = Math.atan2(-m23, m22); this._y = Math.atan2(-m31, m11); } else { this._x = 0; this._y = Math.atan2(m13, m33); } } else if (order === "XZY") { this._z = Math.asin(-clamp(m12, -1, 1)); if (Math.abs(m12) < 0.9999999) { this._x = Math.atan2(m32, m22); this._y = Math.atan2(m13, m11); } else { this._x = Math.atan2(-m23, m33); this._y = 0; } } else { console.warn( "Euler: .setFromRotationMatrix() given unsupported order: " + order ); } this._order = order; if (update !== false) this._onChangeCallback(); return this; } setFromQuaternion(q, order, update) { _matrix.makeRotationFromQuaternion(q); return this.setFromRotationMatrix(_matrix, order, update); } setFromVector3(v, order) { return this.set(v.x, v.y, v.z, order || this._order); } reorder(newOrder) { // WARNING: this discards revolution information -bhouston _quaternion.setFromEuler(this); return this.setFromQuaternion(_quaternion, newOrder); } equals(euler) { return ( euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order ); } fromArray(array) { this._x = array[0]; this._y = array[1]; this._z = array[2]; if (array[3] !== undefined) this._order = array[3]; this._onChangeCallback(); return this; } toArray(array, offset) { if (array === undefined) array = []; if (offset === undefined) offset = 0; array[offset] = this._x; array[offset + 1] = this._y; array[offset + 2] = this._z; array[offset + 3] = this._order; return array; } toVector3(optionalResult) { if (optionalResult) { return optionalResult.set(this._x, this._y, this._z); } else { return v3(this._x, this._y, this._z); } } _onChange(callback) { this._onChangeCallback = callback; return this; } _onChangeCallback() { } } export function euler(x, y, z) { return Euler(x, y, z); }