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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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import { Quaternion } from "../math/Quaternion"; import { clone } from "../utils/array"; import { v3, Vector3 } from "../math/Vector3"; import { gPrecision } from "../math/Math"; import { Line } from "../struct/3d/Line"; import { Plane } from "../struct/3d/Plane"; const _vector = v3(); /** * 点排序函数 * @param {Vector*} a * @param {Vector*} b */ export function vectorCompare(a, b) { if (a.x === b.x) { if (a.z !== undefined && a.y === b.y) return a.z - b.z else return a.y - b.y; } else return a.x - b.x; } /** * 将向量拆解为数字 * @param {Array} points * @param {String} feature * @returns {Array<Number>} 数字数组 */ export function verctorToNumbers(points, feature = "xyz") { if (!(points instanceof Array)) { console.error("传入参数必须是数组"); return; } var numbers = []; if (points[0].x !== undefined && points[0].y !== undefined && points[0].z !== undefined) { for (var i = 0; i < points.length; i++) { for (let j = 0; j < feature.length; j++) { numbers.push(points[i][feature[j]]); } } } else if (points[0].x !== undefined && points[0].y !== undefined) for (var i = 0; i < points.length; i++) { numbers.push(points[i].x); numbers.push(points[i].y); } else if (points[0] instanceof Array) { for (var i = 0; i < points.length; i++) { numbers = numbers.concat(verctorToNumbers(points[i])); } } else { console.error("数组内部的元素不是向量"); } return numbers; } /** * 计算包围盒 * @param {*} points 点集 * @returns {Array[min,max]} 返回最小最大值 */ export function boundingBox(points) { this.min = new Vector3(+Infinity, +Infinity, +Infinity); this.max = new Vector3(-Infinity, -Infinity, -Infinity); for (let i = 0; i < points.length; i++) { this.min.min(points[i]); this.max.max(points[i]); } return [min, max]; } /** * * @param {*} points * @param {*} quaternion * @param {Boolean} ref 是否是引用 */ export function applyQuaternion(points, quaternion, ref = true) { if (ref) { points.flat(Infinity).forEach(point => { point.applyQuaternion(quaternion); }); return points; } return applyQuaternion(clone(points), quaternion) } /** * 平移 * @param {*} points * @param {*} distance * @param {*} ref */ export function translate(points, distance, ref = true) { if (ref) { points.flat(Infinity).forEach(point => { point.add(distance); }); return points; } return translate(clone(points)) } /** * 旋转 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export function rotate(points, axis, angle, ref = true) { return applyQuaternion(points, new Quaternion().setFromAxisAngle(axis, angle), ref) } /** * 两个向量之间存在的旋转量来旋转点集 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export function rotateByUnitVectors(points, vFrom, vTo, ref = true) { return applyQuaternion(points, new Quaternion().setFromUnitVectors(vFrom, vTo), ref) } /** * 缩放 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export function scale(points, scale, ref = true) { if (ref) { points.flat(Infinity).forEach(point => { point.scale.multiply(scale); }); return points; } return scale(clone(points)); } /** * 响应矩阵 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export function applyMatrix4(points, matrix, ref = true) { if (ref) { points.flat(Infinity).forEach(point => { point.applyMatrix4(matrix); }); return points; } return applyMatrix4(clone(points)); } /** * 简化点集数组,折线,路径 * @param {*} points 点集数组,折线,路径 ,继承Array * @param {*} maxDistance 简化最大距离 * @param {*} maxAngle 简化最大角度 */ export function simplifyPointList(points, maxDistance = 0.1, maxAngle = Math.PI / 180 * 5) { for (let i = 0; i < points.length; i++) { // 删除小距离 const P = points[i]; const nextP = points[i + 1]; if (P.distanceTo(nextP) < maxDistance) { if (i === 0) points.remove(i + 1, 1); else if (i === points.length - 2) points.splice(i, 1); else { points.splice(i, 2, P.clone().add(nextP).multiplyScalar(0.5)); } i--; } } for (let i = 1; i < points.length - 1; i++) { // 删除小小角度 const preP = points[i - 1]; const P = points[i]; const nextP = points[i + 1]; if (Math.acos(P.clone().sub(preP).normalize().dot(nextP.clone().sub(P).normalize())) < maxAngle) { points.splice(i, 1); i-- } } return points; } /** * 以某个平面生成对称镜像 * @param {*} points 点集 * @param {*} plane 对称镜像平面 */ export function reverseOnPlane(points, plane) { } /** * 投影到平面 * @param {*} points 点集 * @param {*} plane 投影平面 * @param {*} projectDirect 默认是法线的方向 */ export function projectOnPlane(points, plane, projectDirect) { return points; } /** * 计算共面点集所在的平面 * @param {Array<Vector3|Point>} points */ export function recognitionPlane(points) { points.sort(vectorCompare); var line = new Line(points[0], points.get(-1)); var maxDistance = -Infinity; var ipos = -1; for (let i = 1; i < points.length - 1; i++) { const pt = points[i]; var distance = line.distancePoint(pt).distance; if (distance > maxDistance) { maxDistance = distance; ipos = i; } } var plane = new Plane(); plane.setFromThreePoint(points[0], points.get(-1), points[ipos]); return plane; } /** * 判断所有点是否在同一个平面 * @param {Array<Vector3|Point>} points * @param {*} precision * @returns {Boolean|Plane} 如果在同一个平面返回所在平面,否则返回false */ export function isInOnePlane(points, precision = gPrecision) { var plane = recognitionPlane(points); for (let i = 0; i < points.length; i++) { const pt = points[i]; if (plane.distancePoint(pt) >= precision) return false; } return plane; } // export function