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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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--- title:射线 --- # 射线与其他几何体的距离 ## 射线到射线的距离 计算射线到射线的距离 <div></div> <ClientOnly> <distance geo0 = "Ray" geo1 = "Ray"></distance> </ClientOnly> ```javascript import * as cga from "@xtor/cga.js"; var ray0 = new cga.Ray(randomV3(), randomV3().normalize()); var ray1 = new cga.Ray(randomV3(), randomV3().normalize()); var result = ray0.distanceLine(ray1); ``` ## 射线到线段的距离 计算射线到线段的距离 <div></div> <ClientOnly> <distance geo0 = "Ray" geo1 = "Segment"></distance> </ClientOnly> ```javascript import * as cga from "@xtor/cga.js"; var ray = new cga.Ray(randomV3(), randomV3().normalize()); var segment = new cga.Segment(randomV3(), randomV3()); var result = ray.distanceSegment(segment); ``` ## 射线到三角形的距离 计算射线到三角形的距离 <div></div> <ClientOnly> <distance geo0 = "Ray" geo1 = "Triangle"></distance> </ClientOnly> ```javascript import * as cga from "@xtor/cga.js"; var ray = new cga.Ray(randomV3(), randomV3().normalize()); var triangle = new cga.Triangle(randomV3(), randomV3(),randomV3()); var result = ray.distanceTriangle(segment); ``` <!-- ## 射线到三角形的距离 计算射线到三角形的距离 <div></div> <ClientOnly> <distance geo0 = "Ray" geo1 = "Tringle"></distance> </ClientOnly> ```javascript import * as cga from "@xtor/cga.js"; var ray = new cga.Ray(randomV3(), randomV3()); var tringle = new cga.Tringle(randomV3(), randomV3(), randomV3()); var result = ray.distanceTriangle(triangle); ``` -->