@xtor/cga.js
Version:
Xtor Compute Geometry Algorithm Libary 计算几何算法库
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Markdown
---
sidebarDepth: 2
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计算直线到直线的距离
<div></div>
<ClientOnly>
<distance geo0 = "Line" geo1 = "Line"></distance>
</ClientOnly>
```javascript
import * as cga from "@xtor/cga.js";
var line0 = new cga.Line(randomV3(), randomV3());
var line1 = new cga.Line(randomV3(), randomV3());
var result = line0.distanceLine(line1);
```
计算直线到射线的距离
<div></div>
<ClientOnly>
<distance geo0 = "Line" geo1 = "Ray"></distance>
</ClientOnly>
```javascript
import * as cga from "@xtor/cga.js";
var line1 = new cga.Line(randomV3(), randomV3());
var ray = new cga.Ray(randomV3(), randomV3().normalize());
var result = line.distanceRay(ray);
```
计算直线到线段的距离
<div></div>
<ClientOnly>
<distance geo0 = "Line" geo1 = "Segment"></distance>
</ClientOnly>
```javascript
import * as cga from "@xtor/cga.js";
var line1 = new cga.Line(randomV3(), randomV3());
var segment = new cga.Segment(randomV3(), randomV3());
var result = line.distanceSegment(segment);
```
计算直线到三角形的距离
<div></div>
<ClientOnly>
<distance geo0 = "Line" geo1 = "Triangle"></distance>
</ClientOnly>
```javascript
import * as cga from "@xtor/cga.js";
var line1 = new cga.Line(randomV3(), randomV3());
var triangle = new cga.Triangle(randomV3(), randomV3(),randomV3());
var result = line.distanceTriangle(triangle);
```
<!--
计算直线到线段的距离
<div></div>
<ClientOnly>
<distance geo0 = "Line" geo1 = "Circle"></distance>
</ClientOnly>
```javascript
import * as cga from "@xtor/cga.js";
var line1 = new cga.Line(randomV3(), randomV3());
var circle = new cga.Circle(randomV3(), randomV3().normalize(),Math.random()*50)+5);
var result = line.distanceCircle(circle);
``` -->