@xtor/cga.js
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
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TypeScript
import { EndType, JoinType } from "../../alg/extrude";
import { Vec3 } from "../../math/Vec3";
import { ArrayEx } from "../data/ArrayEx";
/**
* 线段正反原则:右手坐标系中,所在平面为XZ平面,把指向方向看着负Z轴,x正为正方向,x负为负方向
*/
export declare class Polyline extends ArrayEx {
normal: Vec3;
isCoPlanar: boolean;
isPolyline: boolean;
constructor(vs?: any[], normal?: Vec3);
/**
* 偏移
* @param {Number} distance 偏移距离
* @param {Vector3} normal 折线所在平面法线
*/
offset(distance: number, normal?: Vec3, endtype?: EndType, jointype?: JoinType): Polyline;
/**
* 圆角 将折线拐点圆角化
* @param {Number} useDistance 圆角段距离
* @param {Number} segments 分切割段数
*/
corner(useDistance: number, normal?: Vec3): Polyline;
}