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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.Polygon = void 0; var Vec3_1 = require("../../math/Vec3"); var Segment_1 = require("./Segment"); var Polyline_1 = require("./Polyline"); var Polygon = /** @class */ (function (_super) { __extends(Polygon, _super); function Polygon(vs) { var _this = _super.call(this, vs) || this; _this.isPolygon = true; Object.setPrototypeOf(_this, Polygon.prototype); return _this; } Polygon.prototype.offset = function (distance, normal) { if (normal === void 0) { normal = Vec3_1.Vec3.UnitY; } var segments = []; for (var i = 0; i < this.length; i++) { var point = this[i]; var pointNext = this[(i + 1) % this.length]; var segment = new Segment_1.Segment(point, pointNext); segments.push(segment); segment.offset(distance, normal); } for (var i = 0; i < this.length; i++) { var seg = segments[i]; var segNext = segments[(i + 1)]; var result = seg.distanceLine(segNext); seg.p1 = result.closests[0]; segNext.p0 = result.closests[1]; } for (var i = 0; i < this.length; i++) { var seg = segments[i]; } return new Polygon(); }; Polygon.prototype.containPoint = function (point) { }; return Polygon; }(Polyline_1.Polyline)); exports.Polygon = Polygon;