@xtor/cga.js
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
55 lines (54 loc) • 1.83 kB
TypeScript
import { Vec3 } from '../../math/Vec3';
import { Segment } from './Segment';
import { Orientation } from '../data/type';
import { Triangle } from './Triangle';
declare class Plane {
normal: Vec3;
w: number;
origin: Vec3;
constructor(normal?: Vec3, w?: number);
static setFromPointNormal(p: Vec3, normal: Vec3): Plane;
setFromPointNormal(p: Vec3, normal: Vec3): void;
setFromThreePoint(p0: Vec3, p1: Vec3, p2: Vec3): void;
negate(): void;
/**
* 判断一个点在平面的正面或者反面
* @param {Vec3} point
* @returns {Number} -1 or 1 or z
*/
frontback(point: any): 1 | 0 | -1;
distancePoint(point: any): number;
distanceRay(ray: any): void;
distanceLine(line: any): void;
distanceSegment(segment: any): void;
distancePlane(plane: any): void;
/**
* 只返回交点
* Lw --Lightweight
* @param {Segment|Array<Vector3></Vector3>} segment
*/
intersectSegmentLw(segment: Segment | Vec3[]): Vec3 | Vec3[] | Segment | null;
/**
* 切割线段 代码完成 等待测试
* @param {Segment} segment
* @returns {
* positive: [], //正面点
* negative: [],// 反面位置点
* common: [], 在平面上的点
* orientation: Orientation.None 线段的总体位置
* };
*/
splitSegment(segment: Segment | Vec3[]): any;
/**
* 切割三角形 编码完成 等待测试
* @param {Triangle} triangle
*/
splitTriangle(triangle: Triangle | Vec3[]): any;
/**
* 点在平面的位置判断
* @param {Point} point
* @returns {Orientation} 方位
*/
orientationPoint(point: Vec3): Orientation;
}
export { Plane };