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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.m3 = exports.Mat3 = void 0; var Vec3_1 = require("./Vec3"); var _Vec = Vec3_1.v3(); var Mat3 = /** @class */ (function () { function Mat3() { this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; this.isMat3 = true; if (arguments.length > 0) { console.error("Mat3: the constructor no longer reads arguments. use .set() instead."); } } ; Mat3.prototype.set = function (n11, n12, n13, n21, n22, n23, n31, n32, n33) { var te = this.elements; te[0] = n11; te[1] = n21; te[2] = n31; te[3] = n12; te[4] = n22; te[5] = n32; te[6] = n13; te[7] = n23; te[8] = n33; return this; }; Mat3.prototype.identity = function () { this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); return this; }; Mat3.prototype.clone = function () { return new Mat3().fromArray(this.elements); }; Mat3.prototype.copy = function (m) { var te = this.elements; var me = m.elements; te[0] = me[0]; te[1] = me[1]; te[2] = me[2]; te[3] = me[3]; te[4] = me[4]; te[5] = me[5]; te[6] = me[6]; te[7] = me[7]; te[8] = me[8]; return this; }; Mat3.prototype.setFromMat4 = function (m) { var me = m.elements; this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); return this; }; Mat3.prototype.applyToBufferAttribute = function (attribute) { for (var i = 0, l = attribute.count; i < l; i++) { _Vec.x = attribute.getX(i); _Vec.y = attribute.getY(i); _Vec.z = attribute.getZ(i); _Vec.applyMat3(this); attribute.setXYZ(i, _Vec.x, _Vec.y, _Vec.z); } return attribute; }; Mat3.prototype.multiply = function (m) { return this.multiplyMatrices(this, m); }; Mat3.prototype.premultiply = function (m) { return this.multiplyMatrices(m, this); }; Mat3.prototype.multiplyMatrices = function (a, b) { var ae = a.elements; var be = b.elements; var te = this.elements; var a11 = ae[0], a12 = ae[3], a13 = ae[6]; var a21 = ae[1], a22 = ae[4], a23 = ae[7]; var a31 = ae[2], a32 = ae[5], a33 = ae[8]; var b11 = be[0], b12 = be[3], b13 = be[6]; var b21 = be[1], b22 = be[4], b23 = be[7]; var b31 = be[2], b32 = be[5], b33 = be[8]; te[0] = a11 * b11 + a12 * b21 + a13 * b31; te[3] = a11 * b12 + a12 * b22 + a13 * b32; te[6] = a11 * b13 + a12 * b23 + a13 * b33; te[1] = a21 * b11 + a22 * b21 + a23 * b31; te[4] = a21 * b12 + a22 * b22 + a23 * b32; te[7] = a21 * b13 + a22 * b23 + a23 * b33; te[2] = a31 * b11 + a32 * b21 + a33 * b31; te[5] = a31 * b12 + a32 * b22 + a33 * b32; te[8] = a31 * b13 + a32 * b23 + a33 * b33; return this; }; Mat3.prototype.multiplyScalar = function (s) { var te = this.elements; te[0] *= s; te[3] *= s; te[6] *= s; te[1] *= s; te[4] *= s; te[7] *= s; te[2] *= s; te[5] *= s; te[8] *= s; return this; }; Mat3.prototype.determinant = function () { var te = this.elements; var a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i = te[8]; return (a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g); }; Mat3.prototype.getInverse = function (matrix, throwOnDegenerate) { if (throwOnDegenerate === void 0) { throwOnDegenerate = false; } if (matrix && matrix.isMat4) { console.error("Mat3: .getInverse() no longer takes a Mat4 argument."); } var me = matrix.elements, te = this.elements, n11 = me[0], n21 = me[1], n31 = me[2], n12 = me[3], n22 = me[4], n32 = me[5], n13 = me[6], n23 = me[7], n33 = me[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; if (det === 0) { var msg = "Mat3: .getInverse() can't invert matrix, determinant is 0"; if (throwOnDegenerate === true) { throw new Error(msg); } else { console.warn(msg); } return this.identity(); } var detInv = 1 / det; te[0] = t11 * detInv; te[1] = (n31 * n23 - n33 * n21) * detInv; te[2] = (n32 * n21 - n31 * n22) * detInv; te[3] = t12 * detInv; te[4] = (n33 * n11 - n31 * n13) * detInv; te[5] = (n31 * n12 - n32 * n11) * detInv; te[6] = t13 * detInv; te[7] = (n21 * n13 - n23 * n11) * detInv; te[8] = (n22 * n11 - n21 * n12) * detInv; return this; }; Mat3.prototype.transpose = function () { var tmp, m = this.elements; tmp = m[1]; m[1] = m[3]; m[3] = tmp; tmp = m[2]; m[2] = m[6]; m[6] = tmp; tmp = m[5]; m[5] = m[7]; m[7] = tmp; return this; }; Mat3.prototype.getNormalMatrix = function (mat4) { return this.setFromMat4(mat4) .getInverse(this) .transpose(); }; Mat3.prototype.transposeIntoArray = function (r) { var m = this.elements; r[0] = m[0]; r[1] = m[3]; r[2] = m[6]; r[3] = m[1]; r[4] = m[4]; r[5] = m[7]; r[6] = m[2]; r[7] = m[5]; r[8] = m[8]; return this; }; Mat3.prototype.setUvTransform = function (tx, ty, sx, sy, rotation, cx, cy) { var c = Math.cos(rotation); var s = Math.sin(rotation); this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); }; Mat3.prototype.scale = function (sx, sy) { var te = this.elements; te[0] *= sx; te[3] *= sx; te[6] *= sx; te[1] *= sy; te[4] *= sy; te[7] *= sy; return this; }; Mat3.prototype.rotate = function (theta) { var c = Math.cos(theta); var s = Math.sin(theta); var te = this.elements; var a11 = te[0], a12 = te[3], a13 = te[6]; var a21 = te[1], a22 = te[4], a23 = te[7]; te[0] = c * a11 + s * a21; te[3] = c * a12 + s * a22; te[6] = c * a13 + s * a23; te[1] = -s * a11 + c * a21; te[4] = -s * a12 + c * a22; te[7] = -s * a13 + c * a23; return this; }; Mat3.prototype.translate = function (tx, ty) { var te = this.elements; te[0] += tx * te[2]; te[3] += tx * te[5]; te[6] += tx * te[8]; te[1] += ty * te[2]; te[4] += ty * te[5]; te[7] += ty * te[8]; return this; }; Mat3.prototype.equals = function (matrix) { var te = this.elements; var me = matrix.elements; for (var i = 0; i < 9; i++) { if (te[i] !== me[i]) return false; } return true; }; Mat3.prototype.fromArray = function (array, offset) { if (offset === void 0) { offset = 0; } for (var i = 0; i < 9; i++) { this.elements[i] = array[i + offset]; } return this; }; Mat3.prototype.toArray = function (array, offset) { if (array === void 0) { array = []; } if (offset === void 0) { offset = 0; } var te = this.elements; array[offset] = te[0]; array[offset + 1] = te[1]; array[offset + 2] = te[2]; array[offset + 3] = te[3]; array[offset + 4] = te[4]; array[offset + 5] = te[5]; array[offset + 6] = te[6]; array[offset + 7] = te[7]; array[offset + 8] = te[8]; return array; }; return Mat3; }()); exports.Mat3 = Mat3; function m3() { return new Mat3(); } exports.m3 = m3;