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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; var __spreadArrays = (this && this.__spreadArrays) || function () { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.trianglutionToGeometryBuffer = exports.linksToGeometry = exports.linkToGeometry = exports.extrudeToGeometryBuffer = exports.toGeometryBuffer = void 0; var mesh_1 = require("../render/mesh"); var Vec3_1 = require("../math/Vec3"); var extrude_1 = require("../alg/extrude"); var trianglution_1 = require("../alg/trianglution"); var array_1 = require("../utils/array"); function toGeometryBuffer(vertices, triangles, uvs) { if (uvs === void 0) { uvs = []; } var buffer = mesh_1.toGeoBuffer(vertices, triangles, uvs); return buffer; } exports.toGeometryBuffer = toGeometryBuffer; /** * shape 挤压后转几何体 * @param {*} shape * @param {*} arg_path * @param {*} options */ function extrudeToGeometryBuffer(shape, arg_path, options) { var extrudeRes = extrude_1.extrude(shape, arg_path, options); return toGeometryBuffer(extrudeRes.vertices, extrudeRes.triangles, extrudeRes.uvs); } exports.extrudeToGeometryBuffer = extrudeToGeometryBuffer; /** * 两个轮廓缝合 * @param {*} shape * @param {*} arg_path * @param {*} options * @param {*} material */ function linkToGeometry(shape, shape1, isClose) { if (isClose === void 0) { isClose = false; } var vertices = __spreadArrays(shape, shape1); mesh_1.indexable(vertices); var tris = extrude_1.linkSide(shape, shape1, isClose); var geometry = toGeometryBuffer(vertices, tris); return geometry; } exports.linkToGeometry = linkToGeometry; /** * 多个轮廓缝合 * @param shape * @param isClose * @param material */ function linksToGeometry(shape, isClose) { if (isClose === void 0) { isClose = false; } var vertices = array_1.flat(shape); mesh_1.indexable(vertices); var tris = extrude_1.linkSides(shape, isClose); var geometry = toGeometryBuffer(vertices, tris); return geometry; } exports.linksToGeometry = linksToGeometry; /** * 三角剖分后转成几何体 * 只考虑XY平面 * @param {*} boundary * @param {*} hole * @param {*} options */ function trianglutionToGeometryBuffer(boundary, holes, options) { if (holes === void 0) { holes = []; } if (options === void 0) { options = { normal: Vec3_1.Vec3.UnitZ }; } var triangles = trianglution_1.triangulation(boundary, holes, options); var vertices = __spreadArrays(boundary, array_1.flat(holes)); var uvs = []; vertices.reduce(function (acc, v) { acc.push(v.x, v.y); return acc; }, uvs); var geometry = toGeometryBuffer(vertices, triangles, uvs); return geometry; } exports.trianglutionToGeometryBuffer = trianglutionToGeometryBuffer;