@xtor/cga.js
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
278 lines (277 loc) • 8.51 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.isInOnePlane = exports.recognitionPlane = exports.projectOnPlane = exports.reverseOnPlane = exports.simplifyPointList = exports.applyMat4 = exports.scale = exports.rotateByUnitVecs = exports.rotate = exports.translate = exports.applyQuat = exports.boundingBox = exports.verctorToNumbers = exports.VecCompare = void 0;
var Quat_1 = require("../math/Quat");
var array_1 = require("../utils/array");
var Vec3_1 = require("../math/Vec3");
var Math_1 = require("../math/Math");
var Line_1 = require("../struct/3d/Line");
var Plane_1 = require("../struct/3d/Plane");
var _Vec = Vec3_1.v3();
/**
* 点排序函数
* @param {Vec*} a
* @param {Vec*} b
*/
function VecCompare(a, b) {
if (a.x === b.x) {
if (a.z !== undefined && a.y === b.y)
return a.z - b.z;
else
return a.y - b.y;
}
else
return a.x - b.x;
}
exports.VecCompare = VecCompare;
/**
* 将向量拆解为数字
* @param {Array} points
* @param {String} feature
* @returns {Array<Number>} 数字数组
*/
function verctorToNumbers(points, feature) {
if (feature === void 0) { feature = "xyz"; }
if (!(points instanceof Array)) {
console.error("传入参数必须是数组");
return;
}
var numbers = [];
if (points[0].x !== undefined && points[0].y !== undefined && points[0].z !== undefined) {
for (var i = 0; i < points.length; i++) {
for (var j = 0; j < feature.length; j++) {
numbers.push(points[i][feature[j]]);
}
}
}
else if (points[0].x !== undefined && points[0].y !== undefined)
for (var i = 0; i < points.length; i++) {
numbers.push(points[i].x);
numbers.push(points[i].y);
}
else if (points[0] instanceof Array) {
for (var i = 0; i < points.length; i++) {
numbers = numbers.concat(verctorToNumbers(points[i]));
}
}
else {
console.error("数组内部的元素不是向量");
}
return numbers;
}
exports.verctorToNumbers = verctorToNumbers;
/**
* 计算包围盒
* @param {*} points 点集
* @returns {Array[min,max]} 返回最小最大值
*/
function boundingBox(points) {
var min = new Vec3_1.Vec3(+Infinity, +Infinity, +Infinity);
var max = new Vec3_1.Vec3(-Infinity, -Infinity, -Infinity);
for (var i = 0; i < points.length; i++) {
min.min(points[i]);
max.max(points[i]);
}
return [min, max];
}
exports.boundingBox = boundingBox;
/**
* 点集响应矩阵
* @param {*} points
* @param {*} Quat
* @param {Boolean} ref 是否是引用
*/
function applyQuat(points, quat, ref) {
if (ref === void 0) { ref = true; }
if (ref) {
points.flat(Infinity).forEach(function (point) {
point.applyQuat(quat);
});
return points;
}
return applyQuat(array_1.clone(points), quat);
}
exports.applyQuat = applyQuat;
/**
* 平移
* @param {*} points
* @param {*} distance
* @param {*} ref
*/
function translate(points, distance, ref) {
if (ref === void 0) { ref = true; }
if (ref) {
points.flat(Infinity).forEach(function (point) {
point.add(distance);
});
return points;
}
return translate(array_1.clone(points));
}
exports.translate = translate;
/**
* 旋转
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
function rotate(points, axis, angle, ref) {
if (ref === void 0) { ref = true; }
return applyQuat(points, new Quat_1.Quat().setFromAxisAngle(axis, angle), ref);
}
exports.rotate = rotate;
/**
* 两个向量之间存在的旋转量来旋转点集
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
function rotateByUnitVecs(points, vFrom, vTo, ref) {
if (ref === void 0) { ref = true; }
return applyQuat(points, new Quat_1.Quat().setFromUnitVecs(vFrom, vTo), ref);
}
exports.rotateByUnitVecs = rotateByUnitVecs;
/**
* 缩放
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
function scale(points, scale, ref) {
if (ref === void 0) { ref = true; }
if (ref) {
points.flat(Infinity).forEach(function (point) {
point.scale.multiply(scale);
});
return points;
}
return scale(array_1.clone(points));
}
exports.scale = scale;
/**
* 响应矩阵
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
function applyMat4(points, mat4, ref) {
if (ref === void 0) { ref = true; }
if (ref) {
points.flat(Infinity).forEach(function (point) {
point.applyMat4(mat4);
});
return points;
}
return applyMat4(array_1.clone(points), mat4);
}
exports.applyMat4 = applyMat4;
/**
* 简化点集数组,折线,路径
* @param {*} points 点集数组,折线,路径 ,继承Array
* @param {*} maxDistance 简化最大距离
* @param {*} maxAngle 简化最大角度
*/
function simplifyPointList(points, maxDistance, maxAngle) {
if (maxDistance === void 0) { maxDistance = 0.1; }
if (maxAngle === void 0) { maxAngle = Math.PI / 180 * 5; }
for (var i = 0; i < points.length; i++) {
// 删除小距离
var P = points[i];
var nextP = points[i + 1];
if (P.distanceTo(nextP) < maxDistance) {
if (i === 0)
points.remove(i + 1, 1);
else if (i === points.length - 2)
points.splice(i, 1);
else {
points.splice(i, 2, P.clone().add(nextP).multiplyScalar(0.5));
}
i--;
}
}
for (var i = 1; i < points.length - 1; i++) {
// 删除小小角度
var preP = points[i - 1];
var P = points[i];
var nextP = points[i + 1];
if (Math.acos(P.clone().sub(preP).normalize().dot(nextP.clone().sub(P).normalize())) < maxAngle) {
points.splice(i, 1);
i--;
}
}
return points;
}
exports.simplifyPointList = simplifyPointList;
/**
* 以某个平面生成对称镜像
* @param {*} points 点集
* @param {*} plane 对称镜像平面
*/
function reverseOnPlane(points, plane) {
}
exports.reverseOnPlane = reverseOnPlane;
/**
* 投影到平面
* @param {*} points 点集
* @param {*} plane 投影平面
* @param {*} projectDirect 默认是法线的方向
*/
function projectOnPlane(points, plane, projectDirect, ref) {
if (projectDirect === void 0) { projectDirect = plane.normal; }
if (ref === void 0) { ref = true; }
if (ref) {
for (var i = 0; i < points.length; i++) {
var pt = points[i];
pt.projectDirectionOnPlane(plane, projectDirect);
}
return points;
}
else {
return projectOnPlane(array_1.clone(points), plane, projectDirect);
}
}
exports.projectOnPlane = projectOnPlane;
/**
* 计算共面点集所在的平面
* @param {Array<Vec3|Point>} points
*/
function recognitionPlane(points) {
points.sort(VecCompare);
var line = new Line_1.Line(points[0], points.get(-1));
var maxDistance = -Infinity;
var ipos = -1;
for (var i = 1; i < points.length - 1; i++) {
var pt = points[i];
var distance = line.distancePoint(pt).distance;
if (distance > maxDistance) {
maxDistance = distance;
ipos = i;
}
}
var plane = new Plane_1.Plane();
plane.setFromThreePoint(points[0], points.get(-1), points[ipos]);
return plane;
}
exports.recognitionPlane = recognitionPlane;
/**
* 判断所有点是否在同一个平面
* @param {Array<Vec3|Point>} points
* @param {*} precision
* @returns {Boolean|Plane} 如果在同一个平面返回所在平面,否则返回false
*/
function isInOnePlane(points, precision) {
if (precision === void 0) { precision = Math_1.gPrecision; }
var plane = recognitionPlane(points);
for (var i = 0; i < points.length; i++) {
var pt = points[i];
if (plane.distancePoint(pt) >= precision)
return false;
}
return plane;
}
exports.isInOnePlane = isInOnePlane;
// export function