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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.isInOnePlane = exports.recognitionPlane = exports.projectOnPlane = exports.reverseOnPlane = exports.simplifyPointList = exports.applyMat4 = exports.scale = exports.rotateByUnitVecs = exports.rotate = exports.translate = exports.applyQuat = exports.boundingBox = exports.verctorToNumbers = exports.VecCompare = void 0; var Quat_1 = require("../math/Quat"); var array_1 = require("../utils/array"); var Vec3_1 = require("../math/Vec3"); var Math_1 = require("../math/Math"); var Line_1 = require("../struct/3d/Line"); var Plane_1 = require("../struct/3d/Plane"); var _Vec = Vec3_1.v3(); /** * 点排序函数 * @param {Vec*} a * @param {Vec*} b */ function VecCompare(a, b) { if (a.x === b.x) { if (a.z !== undefined && a.y === b.y) return a.z - b.z; else return a.y - b.y; } else return a.x - b.x; } exports.VecCompare = VecCompare; /** * 将向量拆解为数字 * @param {Array} points * @param {String} feature * @returns {Array<Number>} 数字数组 */ function verctorToNumbers(points, feature) { if (feature === void 0) { feature = "xyz"; } if (!(points instanceof Array)) { console.error("传入参数必须是数组"); return; } var numbers = []; if (points[0].x !== undefined && points[0].y !== undefined && points[0].z !== undefined) { for (var i = 0; i < points.length; i++) { for (var j = 0; j < feature.length; j++) { numbers.push(points[i][feature[j]]); } } } else if (points[0].x !== undefined && points[0].y !== undefined) for (var i = 0; i < points.length; i++) { numbers.push(points[i].x); numbers.push(points[i].y); } else if (points[0] instanceof Array) { for (var i = 0; i < points.length; i++) { numbers = numbers.concat(verctorToNumbers(points[i])); } } else { console.error("数组内部的元素不是向量"); } return numbers; } exports.verctorToNumbers = verctorToNumbers; /** * 计算包围盒 * @param {*} points 点集 * @returns {Array[min,max]} 返回最小最大值 */ function boundingBox(points) { var min = new Vec3_1.Vec3(+Infinity, +Infinity, +Infinity); var max = new Vec3_1.Vec3(-Infinity, -Infinity, -Infinity); for (var i = 0; i < points.length; i++) { min.min(points[i]); max.max(points[i]); } return [min, max]; } exports.boundingBox = boundingBox; /** * 点集响应矩阵 * @param {*} points * @param {*} Quat * @param {Boolean} ref 是否是引用 */ function applyQuat(points, quat, ref) { if (ref === void 0) { ref = true; } if (ref) { points.flat(Infinity).forEach(function (point) { point.applyQuat(quat); }); return points; } return applyQuat(array_1.clone(points), quat); } exports.applyQuat = applyQuat; /** * 平移 * @param {*} points * @param {*} distance * @param {*} ref */ function translate(points, distance, ref) { if (ref === void 0) { ref = true; } if (ref) { points.flat(Infinity).forEach(function (point) { point.add(distance); }); return points; } return translate(array_1.clone(points)); } exports.translate = translate; /** * 旋转 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ function rotate(points, axis, angle, ref) { if (ref === void 0) { ref = true; } return applyQuat(points, new Quat_1.Quat().setFromAxisAngle(axis, angle), ref); } exports.rotate = rotate; /** * 两个向量之间存在的旋转量来旋转点集 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ function rotateByUnitVecs(points, vFrom, vTo, ref) { if (ref === void 0) { ref = true; } return applyQuat(points, new Quat_1.Quat().setFromUnitVecs(vFrom, vTo), ref); } exports.rotateByUnitVecs = rotateByUnitVecs; /** * 缩放 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ function scale(points, scale, ref) { if (ref === void 0) { ref = true; } if (ref) { points.flat(Infinity).forEach(function (point) { point.scale.multiply(scale); }); return points; } return scale(array_1.clone(points)); } exports.scale = scale; /** * 响应矩阵 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ function applyMat4(points, mat4, ref) { if (ref === void 0) { ref = true; } if (ref) { points.flat(Infinity).forEach(function (point) { point.applyMat4(mat4); }); return points; } return applyMat4(array_1.clone(points), mat4); } exports.applyMat4 = applyMat4; /** * 简化点集数组,折线,路径 * @param {*} points 点集数组,折线,路径 ,继承Array * @param {*} maxDistance 简化最大距离 * @param {*} maxAngle 简化最大角度 */ function simplifyPointList(points, maxDistance, maxAngle) { if (maxDistance === void 0) { maxDistance = 0.1; } if (maxAngle === void 0) { maxAngle = Math.PI / 180 * 5; } for (var i = 0; i < points.length; i++) { // 删除小距离 var P = points[i]; var nextP = points[i + 1]; if (P.distanceTo(nextP) < maxDistance) { if (i === 0) points.remove(i + 1, 1); else if (i === points.length - 2) points.splice(i, 1); else { points.splice(i, 2, P.clone().add(nextP).multiplyScalar(0.5)); } i--; } } for (var i = 1; i < points.length - 1; i++) { // 删除小小角度 var preP = points[i - 1]; var P = points[i]; var nextP = points[i + 1]; if (Math.acos(P.clone().sub(preP).normalize().dot(nextP.clone().sub(P).normalize())) < maxAngle) { points.splice(i, 1); i--; } } return points; } exports.simplifyPointList = simplifyPointList; /** * 以某个平面生成对称镜像 * @param {*} points 点集 * @param {*} plane 对称镜像平面 */ function reverseOnPlane(points, plane) { } exports.reverseOnPlane = reverseOnPlane; /** * 投影到平面 * @param {*} points 点集 * @param {*} plane 投影平面 * @param {*} projectDirect 默认是法线的方向 */ function projectOnPlane(points, plane, projectDirect, ref) { if (projectDirect === void 0) { projectDirect = plane.normal; } if (ref === void 0) { ref = true; } if (ref) { for (var i = 0; i < points.length; i++) { var pt = points[i]; pt.projectDirectionOnPlane(plane, projectDirect); } return points; } else { return projectOnPlane(array_1.clone(points), plane, projectDirect); } } exports.projectOnPlane = projectOnPlane; /** * 计算共面点集所在的平面 * @param {Array<Vec3|Point>} points */ function recognitionPlane(points) { points.sort(VecCompare); var line = new Line_1.Line(points[0], points.get(-1)); var maxDistance = -Infinity; var ipos = -1; for (var i = 1; i < points.length - 1; i++) { var pt = points[i]; var distance = line.distancePoint(pt).distance; if (distance > maxDistance) { maxDistance = distance; ipos = i; } } var plane = new Plane_1.Plane(); plane.setFromThreePoint(points[0], points.get(-1), points[ipos]); return plane; } exports.recognitionPlane = recognitionPlane; /** * 判断所有点是否在同一个平面 * @param {Array<Vec3|Point>} points * @param {*} precision * @returns {Boolean|Plane} 如果在同一个平面返回所在平面,否则返回false */ function isInOnePlane(points, precision) { if (precision === void 0) { precision = Math_1.gPrecision; } var plane = recognitionPlane(points); for (var i = 0; i < points.length; i++) { var pt = points[i]; if (plane.distancePoint(pt) >= precision) return false; } return plane; } exports.isInOnePlane = isInOnePlane; // export function